Call for Content Blenderart #36

It’s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine.

The theme for this issue is “Mechanical Mayhem: before and after”

Mechanical and Vehicle modeling is a such a popular topic that we can’t resist doing it again. But this time we are going to do it with a little twist. We are going to add a little Mayhem to the mix and have some digital fun.

So after you have created your beautiful shiny vehicle or mechanical marvel of modeling greatness, mess it up. And mess it up good. We are looking for aged, used, dented, dinged, wrecked, blown up and utterly messed up. This is a great time to explore materials and modifiers that can add to the realism of our Mayhem. Read the rest of this entry »

Blenderart Mag Issue #34 now available

Welcome to Issue #34, “Rigs, Add-ons and more!”

Rigging can be a complicated task done in multiple ways depending on what you are animating. Which make this issue a must read for anyone wanting to improve their rigging work flow and results. In addition we have a bit of python fun to educate and inspire you.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Tank Treads Rig for Game
  • Basic Rigging of a Fish
  • Building a Switchless and Intuitive Body Rig
  • Timing and Spacing
  • Python scripting for artists
  • BlenRig 4.0 – Auto-Rigging & Skinning system
  • How Bishop 2.0 Came to Life
  • And Lot More…

Reminder: Submissions for issue #35 due Aug 5th,

Call for Content Issue #35

Call for Content Blenderart #35

It’s time again to start thinking about articles, tutorials and images for Issue # 35 of Blenderart Magazine.

The theme for this issue is “Character Building”

3d Characters can be anything from a dancing cereal box, to a fully realistic humanoid and everything in between. This issue we are going to focus on creating great 3d characters. What makes them believable as well as lovable/hated. Read the rest of this entry »

Book Review: Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

Beginning Blender: Open Source 3D Modelling, Animation, and Game Design

written by Lance Flavell

  • Paperback: 448 pages
  • Publisher: Apress; 1 edition (December 30, 2010)
  • Language: English
  • ISBN-10: 1430231262
  • ISBN-13: 978-1430231264

 

Blender is a very powerful program, filled with buttons, options and tools that often seem to change willy nilly depending on what you are doing. There is SO much to cover when writing a book about Blender. What do you focus on? How in depth do you go? And ultimately, how big would you like the end result to be. Read the rest of this entry »

Blenderart Magazine Issue #33 now available

Welcome to Issue #33, “Everything but the kitchen sink”

This issue is filled to the brim with an exciting array of projects and tutorials to inspire and expand your blender knowledge.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Modeling a High-end Car
  • Modeling without Blueprints
  • Dynamic Facial Control Interfaces
  • Making of – Alpha Polaris
  • Eight Things I have Learned Making a Short
  • Review – Inkscape 0.48 Essentials for Web Designers

And Lot More…

Reminder: Submissions for issue #34 due June 5th,

Call for Content Issue #34