<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>BlenderArt Magazine</title>
	<link>http://blenderart.org</link>
	<description>Online PDF Magazine dedicated to Blender 3D</description>
	<lastBuildDate>Thu, 05 Jan 2012 19:51:27 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.2.1" -->

	<item>
		<title>Call for Content: Blenderart Magazine #36</title>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine. The theme for this issue is “Odds n&#8217; Ends: props and accessories” Welcome back to a new year of Blenderart Magazine. We are going to kick off 2012 with a look at how to create all the [...]]]></description>
		<link>http://blenderart.org/2012/01/05/call-for-content-blenderart-magazine-36/</link>
			</item>
	<item>
		<title>BAM on Holiday</title>
		<description><![CDATA[You may have noticed that our release scheduled over the last few issues has become rather erratic. Which tells us that we need to take a break to regroup and recharge our batteries. Winter holidays are fast approaching, making this the perfect time for BAM to take a short vacation. We will return with the new [...]]]></description>
		<link>http://blenderart.org/2011/11/27/bam-on-holiday/</link>
			</item>
	<item>
		<title>David Revoy&#8217;s Little Bot Bunny</title>
		<description><![CDATA[So by now you should have in your possession the concept art for David Revoy&#8217;s Little Bot Bunny, that he designed just for us to play with and practice our modeling skills. He is a wonderful little character that will provide great modeling practice, as well as texturing and rigging fun. I invite all of you [...]]]></description>
		<link>http://blenderart.org/2011/11/16/david-revoys-little-bot-bunny/</link>
			</item>
	<item>
		<title>Blenderart Mag Issue #35 now available</title>
		<description><![CDATA[Welcome to Issue #35, “Character Building&#8221; &#8220;Almost anything can be animated to give the appearance of life and possibly intelligence. But just because it moves, does that make it a character? &#8221; That is the question that we are exploring in this issue of Blenderart Magazine. Just what makes a great character. And just to [...]]]></description>
		<link>http://blenderart.org/2011/11/10/blenderart-mag-issue-35-now-available/</link>
			</item>
	<item>
		<title>Blenderart Magazine submission deadline extended</title>
		<description><![CDATA[Due to scheduling issues, I have decided to extend the submission deadline for issue #36 “Mechanical Mayhem” from October 5th to November 5th.. In addition to giving the BAM staff a little more breathing room, it will also give contributing authors and artists more time to create and submit awesome articles, tutorials and images. So [...]]]></description>
		<link>http://blenderart.org/2011/10/07/blenderart-magazine-submission-deadline-extended/</link>
			</item>
	<item>
		<title>Call for Content Blenderart #36</title>
		<description><![CDATA[It’s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine. The theme for this issue is “Mechanical Mayhem: before and after” Mechanical and Vehicle modeling is a such a popular topic that we can’t resist doing it again. But this time we are going to do it [...]]]></description>
		<link>http://blenderart.org/2011/09/08/call-for-content-blenderart-36/</link>
			</item>
	<item>
		<title>Blenderart Mag Issue #34 now available</title>
		<description><![CDATA[Welcome to Issue #34, “Rigs, Add-ons and more!&#8221; Rigging can be a complicated task done in multiple ways depending on what you are animating. Which make this issue a must read for anyone wanting to improve their rigging work flow and results. In addition we have a bit of python fun to educate and inspire [...]]]></description>
		<link>http://blenderart.org/2011/08/09/blenderart-mag-issue-34-now-available/</link>
			</item>
	<item>
		<title>Call for Content Blenderart #35</title>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 35 of Blenderart Magazine. The theme for this issue is “Character Building” 3d Characters can be anything from a dancing cereal box, to a fully realistic humanoid and everything in between. This issue we are going to focus on creating great [...]]]></description>
		<link>http://blenderart.org/2011/06/24/call-for-content-blenderart-35/</link>
			</item>
	<item>
		<title>Book Review: Beginning Blender: Open Source 3D Modeling, Animation, and Game Design</title>
		<description><![CDATA[Beginning Blender: Open Source 3D Modelling, Animation, and Game Design written by Lance Flavell Paperback: 448 pages Publisher: Apress; 1 edition (December 30, 2010) Language: English ISBN-10: 1430231262 ISBN-13: 978-1430231264 &#160; Blender is a very powerful program, filled with buttons, options and tools that often seem to change willy nilly depending on what you are [...]]]></description>
		<link>http://blenderart.org/2011/06/13/book-review-beginning-blender-open-source-3d-modeling-animation-and-game-design/</link>
			</item>
	<item>
		<title>Blenderart Magazine Issue #33 now available</title>
		<description><![CDATA[Welcome to Issue #33, “Everything but the kitchen sink&#8221; This issue is filled to the brim with an exciting array of projects and tutorials to inspire and expand your blender knowledge. So grab your copy today. Also be sure to check out our gallery of wonderful images submitted by very talented members of our community. [...]]]></description>
		<link>http://blenderart.org/2011/05/23/blenderart-magazine-issue-33-now-available/</link>
			</item>
</channel>
</rss>



