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<channel>
	<title>BlenderArt Magazine</title>
	<atom:link href="http://blenderart.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://blenderart.org</link>
	<description>Online PDF Magazine dedicated to Blender 3D</description>
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		<title>Blenderart Mag Issue #28 now available</title>
		<link>http://blenderart.org/2010/07/14/blenderart-mag-issue-28-now-available/</link>
		<comments>http://blenderart.org/2010/07/14/blenderart-mag-issue-28-now-available/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 17:34:21 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=455</guid>
		<description><![CDATA[Welcome  to Issue #28, “Blender 2.5+”
Blender 2.5 has been out and fairly stable for a while now, so in  this issue we have a little fun with Blender 2.5 as we “kick the wheels”  so to speak.
So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { color: #0000ff } --><strong>Welcome  to Issue #28, “Blender 2.5+”</strong></p>
<p>Blender 2.5 has been out and fairly stable for a while now, so in  this issue we have a little fun with Blender 2.5 as we “kick the wheels”  so to speak.</p>
<p>So grab your copy today.<span id="more-455"></span></p>
<p>Also be sure to check out our gallery of wonderful images submitted by  very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<ul>
<li>Creating 3D contents using Blender 2.5</li>
<li>I Love My Bubble</li>
<li>Up to Speed</li>
<li>Blender 2.49 Scripting</li>
<li>High resolution rendering @speed of the light</li>
<li>And Lot More&#8230;</li>
</ul>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Call for Content Blenderart Magazine #29</title>
		<link>http://blenderart.org/2010/06/27/call-for-content-blenderart-magazine-29/</link>
		<comments>http://blenderart.org/2010/06/27/call-for-content-blenderart-magazine-29/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 18:11:52 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=449</guid>
		<description><![CDATA[It&#8217;s  time again to start thinking about articles, tutorials and images for Issue  # 29 of Blenderart Magazine.
The theme for this issue is “Industrial Revolution”
It&#8217;s time to start our own “Industrial Revolution”. So gather  up all your shiny and not so shiny heavily mechanized projects to share  with us.
Here are a [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } -->It&#8217;s  time again to start thinking about articles, tutorials and images for <strong>Issue  # 29</strong> of Blenderart Magazine.</p>
<p>The theme for this issue is <strong>“Industrial Revolution”</strong></p>
<p>It&#8217;s time to start our own <strong>“Industrial Revolution</strong>”. So gather  up all your shiny and not so shiny heavily mechanized projects to share  with us.<img src="http://dreamsgate.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-449"></span></p>
<p>Here are a few ideas to consider:</p>
<ul>
<li>Steam Punk</li>
<li>Industrial Machines: big and small</li>
<li>Factories and Industrial landscapes</li>
<li>Pipes, Gears &amp; Gadgets</li>
<li>Grungy Materials suitable for industrial environments and objects</li>
</ul>
<p><strong>Articles</strong></p>
<p>Send in  your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 29 [your article name]&#8221;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual  you can also submit your best renders based on the theme of the issue.  The theme of this issue is “Industrial Revolution”. Please note if the  entry does not match with the theme it will not be published.</p>
<p>Send in  your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 29&#8243;</p>
<p>Note:  Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions August 5, 2010.</strong></p>
<p><em>Good luck!<br />
Blenderart Team</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Book Review: Blender 2.49 Scripting</title>
		<link>http://blenderart.org/2010/06/21/book-review-blender-2-49-scripting/</link>
		<comments>http://blenderart.org/2010/06/21/book-review-blender-2-49-scripting/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 17:15:52 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=432</guid>
		<description><![CDATA[&#8220;The wait for a comprehensive book on Python scripting in Blender 2.49 is over&#8221;. I said this in my mind when I got to review the book titled &#8220;Blender 2.49 Scripting&#8221; by Michel Anders (and published by [PACKT] Publishing). I only hope this book had come out earlier, but I guess its better late then [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blenderart.org/bam/wp-content/uploads/2010/06/Blender-2.49-python-scripting.jpg"><img class="alignright size-medium wp-image-443" style="margin: 5px" src="http://blenderart.org/bam/wp-content/uploads/2010/06/Blender-2.49-python-scripting-242x300.jpg" alt="" width="169" height="210" /></a>&#8220;The wait for a comprehensive book on Python scripting in Blender 2.49 is over&#8221;. I said this in my mind when I got to review the book titled &#8220;Blender 2.49 Scripting&#8221; by Michel Anders (and published by [PACKT] Publishing). I only hope this book had come out earlier, but I guess its better late then never. What follows is my review of the book, arranged into sections.<span id="more-432"></span></p>
<div>
<div>
<h3>Introduction</h3>
<p>Blender is a premier open source tool for 3d content creation and its tool set and work flow has helped many an artist to realize his creativity into reality. Apart from  its built-in tools, having the ability to extend the tool set and customize the software in a pipeline with Python was a bonus. The community has risen and developed quite a number of tools ranging from simple to complex using the Blender Python API.</p>
<p>But there was a dearth of good tutorials on Python scripting in Blender and on using the API to create better animations and such. The books from Blender Foundation really helped bridge the gap between the software and novice users, but the missing link was a book for Python.</p>
<p>The wait is over. Enter &#8220;Blender 2.49 Scripting&#8221;.</p>
<h3>What this book assumes?</h3>
<p>This book assumes that the reader is already familiar with using Blender and understands the data system. But, the basic concepts, needed to script using Python in each chapter are reviewed.. for example Object and DataBlock system, IPO and their uses, Poses etc., are reviewed so that one has  good theoretical grounding before jumping into scripting.</p>
<p>The first chapter sets the ground by helping with installing Python and also explaining how Python scripts are automatically integrated into the menu system, help system with simple examples.</p>
<h3>Learn By Example</h3>
<p>One of the big strengths of this book is the breadth of programming/scripting examples across various aspects of Blender&#8217;s tool-set. From simple examples to intermediate and complex ones, the author lays down steps of the algorithm in simple English and then goes on to build the python code.</p>
<p>Especially the scripts/drivers for animating an IC engine and their design with illustrations is very commendable. I have learnt a lot of new stuff that i was not aware of about using pydrivers and designing custom constraints.</p>
<div>Another thing the author did was to make use of Python library modules (internal and external) to create some very interesting scripts. For example, using Python&#8217;s wave module to animate meshes using shape keys was a very good example of creating a complex systems using existing tools. Render management has also got good coverage and the examples for stitching images from various cameras was excellent (And using Python Imaging Library is a very good example of system integration to get a job done well!)</p>
<p>The best part for me was understanding how to extend the Python&#8217;s built-in script editor by writing plugins. On top of that the examples on integrating the editor with SVN is simply amazing.</p>
</div>
<h3>Thank You!! Support Files</h3>
</div>
<div>Support files (blends, py scripts) provided with the book are indispensable and go hand in hand with reading the book.</div>
<div>Some of the chapters deal with writing complex tools, for which the author provides a nice code walk through of the important pieces of the code and the full source code is provided with instructions on usage in Blender. Also, the references chapter is a nice addition to the book. And links to Wikipedia pages that cover the theoretical details of some of the example scripts was really helpful in illustrating the importance of research before implementing an idea.</p>
</div>
<h3>What could have been Better?</h3>
<div>I believe that this book would have satisfied a much wider audience if there were very simple scripting examples at the beginning of every chapter. Especially the chapter on programing custom mesh objects in Blender would have benefited.</div>
<p>Also, in some cases, when the code for complex scripts is explained, the paragraphs could have been broken down into smaller ones for better readability.</p>
<p>More examples on adding OpenGL overlays to the 3D View would have been useful. I believe that ability to do OpenGL programming in Blender is a really awesome feature and good examples on how to achieve the same are few and far in between.</p>
<h3>In Summary</h3>
<p>In summary, Blender 2.49 Scripting is a great technical and programming book for anyone interested in learning about the process of designing and implementing Python scripts for Blender. Also Animators will benefit a lot to create better rigs and create complex animations using the python integration into the animation system in Blender.</p>
<p><em>review by Satish Goda</em></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2010/06/21/book-review-blender-2-49-scripting/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>1st Hebrew Translation of Blenderart Magazine available</title>
		<link>http://blenderart.org/2010/06/07/1st-hebrew-translation-of-blenderart-magazine-available/</link>
		<comments>http://blenderart.org/2010/06/07/1st-hebrew-translation-of-blenderart-magazine-available/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 20:06:03 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=429</guid>
		<description><![CDATA[We are pleased to announce that Shlomi Israely (aka sijp) has translated issue #27 of Blenderart Magazine into Hebrew. The Blenderart staff appreciates his hard work.
You can find it on our Issues Page, along with all the other wonderful translated issues.
]]></description>
			<content:encoded><![CDATA[<p>We are pleased to announce that <strong>Shlomi Israely (aka sijp)</strong> has translated issue #27 of Blenderart Magazine into Hebrew. The Blenderart staff appreciates his hard work.</p>
<p>You can find it on our <a href="http://blenderart.org/issues/" target="_blank">Issues Page</a>, along with all the other wonderful translated issues.</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2010/06/07/1st-hebrew-translation-of-blenderart-magazine-available/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Blenderart Mag Issue #27 now available</title>
		<link>http://blenderart.org/2010/05/17/blenderart-mag-issue-27-now-available/</link>
		<comments>http://blenderart.org/2010/05/17/blenderart-mag-issue-27-now-available/#comments</comments>
		<pubDate>Mon, 17 May 2010 18:54:14 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=420</guid>
		<description><![CDATA[Welcome to Issue #27, “Shadow Showdown.”
In this issue we explore lighting and creation of shadows with a nice variety of tutorials and articles on various lighting tools and techniques.
So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.
Table of Contents:

Fun with Shadows
I [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { color: #0000ff } --><strong>Welcome to Issue #27, “Shadow Showdown.”</strong></p>
<p>In this issue we explore lighting and creation of shadows with a nice variety of tutorials and articles on various lighting tools and techniques.<span id="more-420"></span></p>
<p>So grab your copy today.<br />
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<ul>
<li>Fun with Shadows</li>
<li>I finally get it ! &#8211; Ambient Occlusion</li>
<li>Mesh Lights</li>
<li>Studio Pack Shot</li>
<li>Robbie the Robot</li>
<li>Using Textured Light to Spice Up a Scene</li>
<li>Lighting the Vault</li>
<li>Lighting Troubleshooting Tips</li>
</ul>
<p>And Lot More&#8230;</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Update on the Weta digital design competition</title>
		<link>http://blenderart.org/2010/05/12/update-on-the-weta-digital-design-competition/</link>
		<comments>http://blenderart.org/2010/05/12/update-on-the-weta-digital-design-competition/#comments</comments>
		<pubDate>Wed, 12 May 2010 18:13:17 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=417</guid>
		<description><![CDATA[Press Release from the RayGun Shootout contest
Cassie Merrick
Marketing Support   Representative
InterGrid Limited
By golly, by hokey, April! What a month it has been…
Dr. Grordbort has worn his brain thin trying to distinguish which of your feeble attempts  is worthy of one of his glorious prizes
Greg Broadmore and Richard Taylor came to his aid and helped him make this  tremendous decision!
A winner was reluctantly chosen for the April competition ‘the most futuristic Raygun’
And the winner is…
The &#8221;String Manipulator XII&#8221;  has won for its swirling‐ice‐cream‐cone‐of‐death good
looks, and minimal effort required to fire.  jrobot will receive a Righteous Bison for their efforts
The winner for the  most popular design (erhh the one at the top of the leader board) is
P4blo for his ‘Age Accelerator HWG’  which you buffoons voted to top place so well done
to him, jolly good job.
He will receive a prize of a mini Goliathon 83 for his exertion also.
So for those of you who have had your posteriors clenched with anxiety I guess the wait  is over…
But alas you might be one of Dr. Grordborts less fortunate spot prize winners.
Dr. Grordbort took a bit of fancy to  Alltaken for his BRMCO brain Ray Mind Controller 3
And Praxedes for his Phlogistonic Perterburator
A copy of Doctor Grordbort’s Contrapulatronic Dingus Directory will be on its merry way
to these not so deserving winners.
For those of you who failed to impress Dr.Grordbort with your appalling efforts, stop
being a crybaby and get to work on producing your entry for this month’s design –
The finest alien Raygun!
So come forth, stride to victory, good man!
www.raygunshootout.com
]]></description>
			<content:encoded><![CDATA[<p><b>Press Release from the RayGun Shootout contest</b><br />
<em><span style="font-family: Calibri;font-size: small">Cassie Merrick<br />
Marketing Support   Representative<br />
InterGrid Limited</span></em></p>
<p style="padding-left: 30px">By golly, by hokey, April! What a month it has been…<br />
Dr. Grordbort has worn his brain thin trying to distinguish which of your feeble attempts  is worthy of one of his glorious prizes<br />
Greg Broadmore and Richard Taylor came to his aid and helped him make this  tremendous decision!<br />
A winner was reluctantly chosen for the April competition ‘the most futuristic Raygun’<img src="http://dreamsgate.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-417"></span></p>
<h3 style="padding-left: 30px">And the winner is…</h3>
<p style="padding-left: 30px">The &#8221;String Manipulator XII&#8221;  has won for its swirling‐ice‐cream‐cone‐of‐death good<br />
looks, and minimal effort required to fire.  jrobot will receive a Righteous Bison for their efforts</p>
<p style="padding-left: 30px">The winner for the  most popular design (erhh the one at the top of the leader board) is<br />
P4blo for his ‘Age Accelerator HWG’  which you buffoons voted to top place so well done<br />
to him, jolly good job.<br />
He will receive a prize of a mini Goliathon 83 for his exertion also.</p>
<p style="padding-left: 30px">So for those of you who have had your posteriors clenched with anxiety I guess the wait  is over…<br />
But alas you might be one of Dr. Grordborts less fortunate spot prize winners.</p>
<p style="padding-left: 30px">Dr. Grordbort took a bit of fancy to  Alltaken for his BRMCO brain Ray Mind Controller 3<br />
And Praxedes for his Phlogistonic Perterburator<br />
A copy of Doctor Grordbort’s Contrapulatronic Dingus Directory will be on its merry way<br />
to these not so deserving winners.<br />
For those of you who failed to impress Dr.Grordbort with your appalling efforts, stop<br />
being a crybaby and get to work on producing your entry for this month’s design –<br />
The finest alien Raygun!<br />
So come forth, stride to victory, good man!<br />
<a href="http://www.raygunshootout.com/" target="_self">www.raygunshootout.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2010/05/12/update-on-the-weta-digital-design-competition/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>GreenButton’s new US$10 capped rate</title>
		<link>http://blenderart.org/2010/05/12/greenbutton%e2%80%99s-new-us10-capped-rate/</link>
		<comments>http://blenderart.org/2010/05/12/greenbutton%e2%80%99s-new-us10-capped-rate/#comments</comments>
		<pubDate>Wed, 12 May 2010 18:00:56 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=414</guid>
		<description><![CDATA[GreenButton…your own personal (super) computer!
GreenButton is a high performance cloud  computing solution that  offers a plug-in which enables you to process  your work from right  within the application you are using.
With the power of the servers  that were used to render the “Lord of  the Rings” behind them &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><strong>GreenButton…your own personal (super) computer!</strong></p>
<p>GreenButton is a high performance cloud  computing solution that  offers a plug-in which enables you to process  your work from right  within the application you are using.<span id="more-414"></span></p>
<p>With the power of the servers  that were used to render the “Lord of  the Rings” behind them &#8211; Green  Button offers an easy to use service  which renders your work at rapid  speed.</p>
<p>Go to <a href="http://www.greenbutton.net/" target="_blank">www.greenbutton.net</a> to  sign up and download the GreenButton plug-in.</p>
<h3><strong>GreenButton’s new US$10 capped rate:</strong></h3>
<p>Our  crazy new marketing guy has decided that all jobs run on  GreenButton  will cost no more than US$10.00 – he has managed to  convince our finance  department, who initially freaked, but have now  agreed!</p>
<p><strong>So  we are excited to announce GreenButton’s new US$10 dollar  capped rate  available until the end of June 2010!</strong></p>
<p>This  means you can run any job with GreenButton and it will cost you  no more  than $10 dollars.</p>
<p>Go to <a href="http://greenbutton.cmail1.com/t/r/l/bkhgk/l/j" target="_blank">www.greenbutton.net</a> now to start submitting  your jobs</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2010/05/12/greenbutton%e2%80%99s-new-us10-capped-rate/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Call for Content Blenderart #28</title>
		<link>http://blenderart.org/2010/04/26/call-for-content-blenderart-28/</link>
		<comments>http://blenderart.org/2010/04/26/call-for-content-blenderart-28/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 23:29:43 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=409</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 28 of Blenderart Magazine.
The theme for this issue is “Up to Speed” with Blender 2.5+
The Blender 2.5 series has been out for a while now, and while it still is under going a lot of changes and refinement, it is stable [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } -->It&#8217;s time again to start thinking about articles, tutorials and images for<strong> Issue # 28 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is<strong> “Up to Speed” with Blender 2.5+<span id="more-409"></span></strong></p>
<p>The Blender 2.5 series has been out for a while now, and while it still is under going a lot of changes and refinement, it is stable enough for some serious testing and playing.</p>
<p>So let&#8217;s get everyone<strong> &#8220;Up to Speed&#8221; with Blender 2.5</strong> and how to best take advantage of all the wonderful new toys and options available.</p>
<p>Since there is a lot of ground that can be covered, this is going to be something of an open theme. Which means you can submit articles and tutorials on just about anything as long as Blender 2.5 is used.</p>
<p><em><strong>Here are a few ideas to consider:</strong></em></p>
<ul>
<li>Work flow</li>
<li>Tips, techniques</li>
<li>Tools: both new or improved tools</li>
<li>Personal and or commercial projects in 2.5</li>
<li>Surprise me!</li>
</ul>
<p>Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p>Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 28 [your article name]&#8221;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is somewhat open, feel free to send in anything done in Blender 2.5, we are looking for any and all well lit images. Please note if the entry does not match with the theme it will not be published.</p>
<p>Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 28&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions June 5, 2010.</strong></p>
<p><em>Good luck!<br />
Blenderart Team</em></p>
]]></content:encoded>
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		<title>Call for Content: 4th edition of the magazine blender Indonesia</title>
		<link>http://blenderart.org/2010/03/12/call-for-content-4th-edition-of-the-magazine-blender-indonesia/</link>
		<comments>http://blenderart.org/2010/03/12/call-for-content-4th-edition-of-the-magazine-blender-indonesia/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 20:10:02 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=404</guid>
		<description><![CDATA[4th edition of the magazine blender Indonesia invited local  and international Blender artists to participate. Please send artwork  with the theme &#8220;HOBBY&#8221;. Send before April 5, 2010 to: kapten@blenderindonesia.org.  Thanks  
via Facebook  &#124; Hiza Ro&#8217;s Photos &#8211; Wall Photos.
]]></description>
			<content:encoded><![CDATA[<p><strong>4th edition of the magazine blender Indonesia</strong> invited local  and international Blender artists to participate. Please send artwork  with the theme<strong> &#8220;HOBBY&#8221;</strong>. Send before April 5, 2010 to: <strong>kapten@blenderindonesia.org</strong>.  Thanks <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>via <a href="http://www.facebook.com/photo.php?pid=3547787&amp;id=715713663&amp;comments=&amp;alert=">Facebook  | Hiza Ro&#8217;s Photos &#8211; Wall Photos</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blenderart Mag Issue #26 now available</title>
		<link>http://blenderart.org/2010/03/11/blenderart-mag-issue-26-now-available/</link>
		<comments>http://blenderart.org/2010/03/11/blenderart-mag-issue-26-now-available/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 19:01:39 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=391</guid>
		<description><![CDATA[Update: Due to some layout errors, we have uploaded a corrected issue for download.
This issue we not only take a look at how Blender is used in various game production pipelines, but we see two very creative uses for Blender&#8217;s internal game engine and how those uses have helped children.
So grab your copy today.
Also be [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update: Due to some layout errors, we have uploaded a corrected issue for download.</strong><br />
This issue we not only take a look at how Blender is used in various game production pipelines, but we see two very creative uses for Blender&#8217;s internal game engine and how those uses have helped children.</p>
<p>So grab your copy today.<span id="more-391"></span><br />
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<ul>
<li>Making of &#8211; Circolino</li>
<li>Making of &#8211;  Going Retro With the BGE</li>
<li>Making of &#8211; Blender in 2.5D Games</li>
<li>Making of &#8211; Big Pixel</li>
<li>Making of &#8211; Infinite Skies</li>
<li>Making of &#8211; Pahelika Artwork</li>
<li>Making of &#8211; Shootin&#8217; Annie</li>
<li>Making of &#8211; Mii School</li>
</ul>
<p>And Lot More&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2010/03/11/blenderart-mag-issue-26-now-available/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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