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	<title>BlenderArt Magazine</title>
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	<link>http://blenderart.org</link>
	<description>Online PDF Magazine dedicated to Blender 3D</description>
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		<title>Call for Content #27</title>
		<link>http://blenderart.org/2010/03/03/call-for-content-27/</link>
		<comments>http://blenderart.org/2010/03/03/call-for-content-27/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 05:41:42 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=383</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 27 of Blenderart Magazine.
The theme for this issue is Shadow Showdown: Achieving Light/Shadow Balance
Light without shadows is just, well bright. Good lighting generally shows a good balance of light vs. shadows. This never seems to be an easy task, even with [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for<strong> Issue # 27 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is <strong>Shadow Showdown: Achieving Light/Shadow Balance<span id="more-383"></span></strong></p>
<p>Light without shadows is just, well bright. Good lighting generally shows a good balance of light vs. shadows. This never seems to be an easy task, even with improvements to the Blender code. So once again we go in search of the perfect lighting solution.</p>
<p>And since there never seems to be a single solution that works for all situations, in addition to your best lighting rigs for general purposes &amp; specialized solutions, we are looking for all your secrets, tips and techniques on:</p>
<ul>
<li>Lighting game levels and characters, images, animations</li>
<li>Atmospheric lighting</li>
<li>Nodes/compositing for great lighting effects</li>
<li>Colored shadows</li>
<li>Ambient Occasion</li>
<li>Lighting groups</li>
<li>Textured lighting/shadows</li>
</ul>
<p>Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p>Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 27 [your article name]&#8221;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is <strong>Shadow Showdown: Achieving Light/Shadow Balance</strong>, we are looking for any and all well lit images. Please note if the entry does not match with the theme it will not be published.</p>
<p>Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 27&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions </strong><strong>April 5, 2010.</strong></p>
<p><em>Good luck!<br />
Blenderart Team</em></p>
]]></content:encoded>
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		<item>
		<title>New Contest hosted by i.materialise</title>
		<link>http://blenderart.org/2010/02/11/new-contest-hosted-by-i-materialise/</link>
		<comments>http://blenderart.org/2010/02/11/new-contest-hosted-by-i-materialise/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 05:08:11 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=373</guid>
		<description><![CDATA[i.materialise is  back to present you a new challenge on Blenderartists. The product we  chose this time is a bookend set.
Basically, you have a chance to design a figure which will be the  essential part of your bookend set.
It can be pretty much any 3Ddesign, so let your imagination go wild!
The 3 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://i.materilaise.com/" target="_blank">i.materialise</a> is  back to present you a new challenge on Blenderartists. The product we  chose this time is a bookend set.<span id="more-373"></span><br />
Basically, you have a chance to design a figure which will be the  essential part of your bookend set.</p>
<p>It can be pretty much any 3Ddesign, so let your imagination go wild!<br />
The 3 winners, who will be selected by our jury, will receive a unique  bookend set. You are able to submit your design until <strong>Thursday  February 18, 9AM (GMT+1)</strong></p>
<p>We will 3Dprint the model, so there are a few basic rules:</p>
<ul>
<li>The model needs to fit in a bounding box of 8cm by 8cm, with a  height of  12cm (use Blender units as reference)</li>
<li>Mind too small details, as 3Dprinters are not able to print those.  As a rule of thumb, any detail bigger than 1mm can be 3Dprinted.</li>
<li>The model needs to consist out of one piece  (we will add a ground  plate to connect it with the bookend)</li>
<li>Don’t worry about file preparation for 3Dprinting, we will do that  for you.</li>
</ul>
<p>You want to join?</p>
<ul>
<li>Register on <a href="http://blenderartists.org/forum/showthread.php?t=179003" target="_blank">Blenderartists.org : http://blenderartists.org/forum/showthread.php?t=179003</a></li>
<li>Submit 3 screenshots (top, side and plain views) of your design by  using ‘reply option’</li>
</ul>
<p>By joining</p>
<ul>
<li>You state that you are the sole author of the 3Dmodel</li>
<li>You give i.materialise the right to use pictures of your design for  marketing purposes.</li>
</ul>
<p>Good luck guys! We hope to see many entries.<br />
If you have any questions, feel free to post them.</p>
]]></content:encoded>
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		<title>New BAM translated issues available #18 French, #24-25 Russian</title>
		<link>http://blenderart.org/2010/02/09/new-bam-translated-issues-available-18-french-24-25-russian/</link>
		<comments>http://blenderart.org/2010/02/09/new-bam-translated-issues-available-18-french-24-25-russian/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 20:57:03 +0000</pubDate>
		<dc:creator>Nam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=370</guid>
		<description><![CDATA[This week, we&#8217;re proud to announce several new translated issues of Blenderart Magazine. The French translation team has released issue #18 and the Russian translation team has released issues #24 &#038; #25 now available for download on the issues page.
Special thanks to both groups for their dedication &#038; translation skills, and for helping us reach [...]]]></description>
			<content:encoded><![CDATA[<p>This week, we&#8217;re proud to announce several new translated issues of Blenderart Magazine. The French translation team has released issue #18 and the Russian translation team has released issues #24 &#038; #25 now available for download on the <a href="http://blenderart.org/issues">issues page</a>.</p>
<p>Special thanks to both groups for their dedication &#038; translation skills, and for helping us reach out to more Blender users!</p>
]]></content:encoded>
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		<title>Blenderart Mag Issue #25 now available</title>
		<link>http://blenderart.org/2010/01/08/blenderart-mag-issue-25-now-available/</link>
		<comments>http://blenderart.org/2010/01/08/blenderart-mag-issue-25-now-available/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 04:44:55 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=364</guid>
		<description><![CDATA[Welcome to Issue #25, “Winter Wonderland.”
There is something mesmerizing about watching snow gently fall. The soft fluffy look as it piles up here and there. Then there are the lovely shades of blue that seem to paint winter landscapes in enchanting hues of winter chill. So while the weather outside is frightful, the articles and [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } -->Welcome to <strong>Issue #25, “Winter Wonderland.”</strong></p>
<p>There is something mesmerizing about watching snow gently fall. The soft fluffy look as it piles up here and there. Then there are the lovely shades of blue that seem to paint winter landscapes in enchanting hues of winter chill. So while the weather outside is frightful, the articles and fun to be had inside are delightful.<span id="more-364"></span></p>
<p>Check out our <strong>Winter Wonderland</strong> issue filled with heartwarming winter and holiday fun.</p>
<p>So grab your copy today.<br />
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<p style="padding-left: 30px">Tutorial &#8211; Christmas Ball<br />
Tutorial &#8211; Making Santa<br />
Making of &#8211; Cyclone<br />
Making of &#8211; Winter Scene<br />
Johny Blender Training DVD<br />
Interview: Jonathan Williamson<br />
Book Review: Incredible Machines<br />
And Lot More&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2010/01/08/blenderart-mag-issue-25-now-available/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Editor&#8217;s Note</title>
		<link>http://blenderart.org/2009/12/31/editors-note/</link>
		<comments>http://blenderart.org/2009/12/31/editors-note/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 17:23:43 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=359</guid>
		<description><![CDATA[It would seem that  I have upset the order of the Blender universe by posting Issue #26&#8217;s Call for Content before we had released Issue #25. That was not my intention. Issue #25 is on schedule to be released in about a week or so. You have not missed it, it isn&#8217;t canceled. It is [...]]]></description>
			<content:encoded><![CDATA[<p>It would seem that  I have upset the order of the Blender universe by posting <strong>Issue #26&#8217;s Call for Content</strong> before we had released <strong>Issue #25</strong>. That was not my intention. Issue #25 is on schedule to be released in about a week or so. You have not missed it, it isn&#8217;t canceled. It is coming.</p>
<p>I have been monitoring the number of articles submitted for each issue and the time needed by the writers to complete their submissions and came to the conclusion that a little more time would be helpful. So as a test run, I released Call for Content early to see if more time helps both the writers and my staff out.</p>
<p>Sandra</p>
]]></content:encoded>
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		<title>Call for Content #26</title>
		<link>http://blenderart.org/2009/12/29/call-for-content-26/</link>
		<comments>http://blenderart.org/2009/12/29/call-for-content-26/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 18:18:23 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=353</guid>
		<description><![CDATA[
It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 26 of Blenderart Magazine.
The theme for this issue is &#8220;Ready, Set, Play! • Blender and Gaming Content&#8221;

We are going to explore the world of computer gaming and all the fun ways Blender can be used to create gaming content.
So whether you [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } --></p>
<p style="margin-bottom: 0in">It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 26 of Blenderart Magazine</strong>.</p>
<p>The theme for this issue is <strong>&#8220;Ready, Set, Play! • Blender and Gaming Content&#8221;<span id="more-353"></span></strong></p>
<p style="margin-bottom: 0in">
<p style="margin-bottom: 0in">We are going to explore the world of computer gaming and all the fun ways Blender can be used to create gaming content.</p>
<p style="margin-bottom: 0in">So whether you use:</p>
<ul>
<li>Blender&#8217;s game engine</li>
<li>External game engines</li>
<li>Have written your very own game engine</li>
<li>Create characters, props, levels for use in established commercial games (ex. world of Warcraft, Doom etc)</li>
<li>Create characters, props, levels, just for fun with no game in mind</li>
</ul>
<p style="margin-bottom: 0in">… and you use Blender anywhere in your production pipeline, we want to hear about it.</p>
<p style="margin-bottom: 0in">
<p style="margin-bottom: 0in">Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<ul>
<p style="margin-bottom: 0in">
</ul>
<p style="margin-bottom: 0in"><strong>Articles</strong></p>
<p style="margin-bottom: 0in;padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 26 [your article name]&#8221;</p>
<p style="margin-bottom: 0in">
<p style="margin-bottom: 0in"><strong>Gallery Images</strong></p>
<ul>
<p style="margin-bottom: 0in">
</ul>
<p style="margin-bottom: 0in">As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is “Ready, Set, Play! • Blender and Gaming Content”, we are looking for any and all gaming content. Please note if the entry does not match with the theme it will not be published.</p>
<p style="margin-bottom: 0in">
<p style="border: medium none;padding: 0in 0in 0in 30px;margin-bottom: 0in">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 26&#8243;</p>
<p style="border: medium none;padding: 0in;margin-bottom: 0in">
<p><strong>Note: Image size should be of 1024x (width) at max.</strong></p>
<p style="margin-bottom: 0in"><strong>Last date of submissions February 5, 2010.</strong></p>
<p style="margin-bottom: 0in">
<p style="margin-bottom: 0in"><em>Good luck!<br />
Blenderart Team</em></p>
<p style="margin-bottom: 0in">
]]></content:encoded>
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		<title>Blenderart Magazine Issue #17 Now Available In French</title>
		<link>http://blenderart.org/2009/12/11/blenderart-magazine-issue-17-now-available-in-french/</link>
		<comments>http://blenderart.org/2009/12/11/blenderart-magazine-issue-17-now-available-in-french/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 19:53:40 +0000</pubDate>
		<dc:creator>Nam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=350</guid>
		<description><![CDATA[The French translation team has released another issue of Blenderart Magazine in French. Issue #17 &#8216;Lights, Camera, Action!&#8217; or as they say in French &#8216;Lumières, Caméra, Action!&#8217; is now available for download on the issues page. Blenderart Magazine would like to thank the French translation team for all their hard work and for being so [...]]]></description>
			<content:encoded><![CDATA[<p>The French translation team has released another issue of Blenderart Magazine in French. Issue #17 &#8216;Lights, Camera, Action!&#8217; or as they say in French &#8216;Lumières, Caméra, Action!&#8217; is now available for download on the <a href="http://blenderart.org/issues">issues page</a>. Blenderart Magazine would like to thank the French translation team for all their hard work and for being so dedicated to providing a French translation for the French community. This month we&#8217;ve seen the speedy work of the French translation team as it has been only several days ago since we last posted issue 16! We have no doubt that issue 18 is close at hand.</p>
]]></content:encoded>
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		<item>
		<title>Blenderart Magazine Issue #16 Now Available In French</title>
		<link>http://blenderart.org/2009/12/01/blenderart-magazine-issue-16-now-available-in-french/</link>
		<comments>http://blenderart.org/2009/12/01/blenderart-magazine-issue-16-now-available-in-french/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:04:52 +0000</pubDate>
		<dc:creator>Nam</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=346</guid>
		<description><![CDATA[The French translation team has released another issue of Blenderart Magazine in French. Issue #16 &#8216;Wow Factor&#8217; is now available for download on the issues page. Blenderart Magazine would like to thank the French translation team for all their hard work and for being so dedicated to providing a French translation for the French community. [...]]]></description>
			<content:encoded><![CDATA[<p>The French translation team has released another issue of Blenderart Magazine in French. Issue #16 &#8216;Wow Factor&#8217; is now available for download on the <a href="http://blenderart.org/issues">issues page</a>. Blenderart Magazine would like to thank the French translation team for all their hard work and for being so dedicated to providing a French translation for the French community. We look forward to announcing the next several issues as soon as they become available.</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2009/12/01/blenderart-magazine-issue-16-now-available-in-french/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Blender 3D 2.49 Incredible Machines Book</title>
		<link>http://blenderart.org/2009/11/24/blender-3d-2-49-incredible-machines-book/</link>
		<comments>http://blenderart.org/2009/11/24/blender-3d-2-49-incredible-machines-book/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 18:14:25 +0000</pubDate>
		<dc:creator>Nam</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=336</guid>
		<description><![CDATA[Packt Publishing, publisher of previously released book &#8216;Blender 3D Architecture, Buildings and Scenery&#8216;, have announced that they will be releasing a new Blender book entitled &#8216;Blender 3D 2.49 Incredible Machines&#8216; expected to be released sometime in November 2009. We&#8217;ll be receiving our copy shortly so look out for our review of the book in our [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.packtpub.com/">Packt Publishing</a></strong>, publisher of previously released book &#8216;<a href="http://www.packtpub.com/create-3d-architecture-buildings-scenery-with-blender/book">Blender 3D Architecture, Buildings and Scenery</a>&#8216;, have announced that they will be releasing a new Blender book entitled &#8216;<a href="http://www.packtpub.com/blender-3d-2-49-incredible-machines">Blender 3D 2.49 Incredible Machines</a>&#8216; expected to be released sometime in November 2009. We&#8217;ll be receiving our copy shortly so look out for our review of the book in our December issue.</p>
<p>This book touches on modeling, rendering, and animating realistic machines with Blender 3D.<br />
<span id="more-336"></span><br />
<strong>Contents:</strong><br />
&bull; Walk through the complete process of building amazing machines<br />
&bull; Model and create mechanical models and vehicles with detailed designs<br />
&bull; Add advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRender<br />
&bull; Create machines such as a handgun, a steam punk spacecraft, and a transforming robot<br />
&bull;  &#038; More!!!</p>
<p><a href="http://www.packtpub.com/files/7467-blender-3d-incredible-machines-sample-chapter-6-steampunk-spacecraft.pdf">View sample content from the book here (Chapter 6 &#8216;Steampunk Spacecraft&#8217; 1.7mb PDF)</a></p>
<p>You can view details and pre-order the book at <a href="http://www.packtpub.com/blender-3d-2-49-incredible-machines">http://www.packtpub.com/blender-3d-2-49-incredible-machines</a></p>
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		<title>Blenderart Magazine issue #15 now available in French</title>
		<link>http://blenderart.org/2009/11/14/blenderart-magazine-issue-15-now-available-in-french/</link>
		<comments>http://blenderart.org/2009/11/14/blenderart-magazine-issue-15-now-available-in-french/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 06:06:17 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=333</guid>
		<description><![CDATA[The French translation team has released another issue of Blenderart Magazine in French. Issue #15 is now available for download.
We would like to thank the French translation team for all their hard work and for being so dedicated to providing a French translation for the French community.
* On a side note, when you go to [...]]]></description>
			<content:encoded><![CDATA[<p>The French translation team has released another issue of Blenderart Magazine in French. Issue #15 is now available for download.<span id="more-333"></span></p>
<p>We would like to thank the French translation team for all their hard work and for being so dedicated to providing a French translation for the French community.</p>
<p>* On a side note, when you go to the issue download page, you can see which issue are available in other languages for download. Most of the issues at this point are available in more than one language.</p>
<p>In addition to down-loadable versions of Blenderart Magazine, there are also links to www.issuu.com for each issue so you can read them online at your convenience.</p>
]]></content:encoded>
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