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	<title>BlenderArt Magazine</title>
	<atom:link href="http://blenderart.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://blenderart.org</link>
	<description>Online PDF Magazine dedicated to Blender 3D</description>
	<lastBuildDate>Thu, 12 Apr 2012 18:54:33 +0000</lastBuildDate>
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		<title>Call for Content: Blenderart Magazine Issue #38</title>
		<link>http://blenderart.org/2012/04/12/call-for-content-blenderart-magazine-issue-38/</link>
		<comments>http://blenderart.org/2012/04/12/call-for-content-blenderart-magazine-issue-38/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 18:44:54 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=689</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 38 of Blenderart Magazine. The theme for this issue is “Power of Compositing” Blender&#8217;s Composite Editor provides a powerful method for enhancing your images and animations as well providing an endless number of fun ways to create special effects. This issue [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 38 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is “<strong>Power of Compositing”</strong></p>
<p>Blender&#8217;s Composite Editor provides a powerful method for enhancing your images and animations as well providing an endless number of fun ways to create special effects. This issue we are going to focus on the Compositor and how to use it to create some nice effects as well as look at how it can improve our workflows and projects.</p>
<p><strong>Looking for tutorials or “making of” articles on:</strong></p>
<ul>
<li>How to use the Compositor to create amazing images/animations</li>
<li>Special effects</li>
<li>Using The Motion Tracker</li>
<li>Using the Compositor with Cycles</li>
<li>How you use the compositor in your work flows/ projects</li>
</ul>
<p>&nbsp;</p>
<p><em>*warning: lack of submissions could result in an entire issue of fuzzy bunnies, puffy hearts and a galley filled with random images off my hard drive &#8230;. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  …&#8230; goes off to check number and variety of images on my hard drive …. just in case. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </em></p>
<p><strong>Articles</strong></p>
<p style="padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 38 [your article name]&#8220;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Power of Compositing”. Please note if the entry does not match with the theme it will not be published.</p>
<p style="padding-left: 30px">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 38&#8243;</p>
<p><em><strong>Note: Image size should be of 1024x (width) at max.</strong></em></p>
<p><strong>Last date of submissions June 5, 2012.</strong></p>
<p>Good luck!<br />
Blenderart Team</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2012/04/12/call-for-content-blenderart-magazine-issue-38/feed/</wfw:commentRss>
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		<title>Blenderart Mag Issue #36 now available</title>
		<link>http://blenderart.org/2012/04/02/blenderart-mag-issue-36-now-available/</link>
		<comments>http://blenderart.org/2012/04/02/blenderart-mag-issue-36-now-available/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 20:21:57 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=678</guid>
		<description><![CDATA[Welcome to Issue #36, “Odds n&#8217; Ends&#8221; Here it is, first issue of Blenderart Magazine for 2012. It is the time when many of us sit down and plan out cool new projects, or at least we should be doing that. No matter what Blender projects you have planned for this year, at some point [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to <strong>Issue #36, “Odds n&#8217; Ends&#8221;</strong></p>
<p>Here it is, first issue of Blenderart Magazine for 2012. It is the time when many of us sit down and plan out cool new projects, or at least we should be doing that. No matter what Blender projects you have planned for this year, at some point you will need a variety of &#8220;Odds n&#8217; Ends&#8221; to flesh it out. Which is why we have gathered a few ideas together to help you get started.</p>
<p>So grab your copy today.</p>
<p>Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<ul>
<li>Big Bang Tutorial</li>
<li>How to add props to improve your scene</li>
<li>Quick Texturing Technique</li>
<li>Loop Tool</li>
<li>What to do&#8230;</li>
</ul>
<p>And Lot More&#8230;</p>
<p><strong>Reminder: Submissions for issue #37 due April 5<sup>th</sup>,</strong></p>
<p><a href="../../2012/02/20/call-for-content-blenderart-magazine-37/">Call for Content Issue #37</a></p>
<p>&nbsp;</p>
<h3><em><strong>Note: There are no blend files for this issue. Some issues do not have blend files, it is rare, but it does happen.</strong></em></h3>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2012/04/02/blenderart-mag-issue-36-now-available/feed/</wfw:commentRss>
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		<title>Call for Content Blenderart Magazine #37</title>
		<link>http://blenderart.org/2012/02/20/call-for-content-blenderart-magazine-37/</link>
		<comments>http://blenderart.org/2012/02/20/call-for-content-blenderart-magazine-37/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 20:29:30 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=670</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 37 of Blenderart Magazine. The theme for this issue is “Cool Tools” The last several releases of Blender have seen a drool worthy number of new tools and features. So this issue we are going to take a look at some [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for Issue <strong># 37 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is<strong> “Cool Tools”</strong></p>
<p>The last several releases of Blender have seen a drool worthy number of new tools and features. So this issue we are going to take a look at some of these fun new features. In addition, as a fun play on words, we are also accepting projects that focus on real world tools, which can include everything from the common hammer to specialty tools or new concepts for tools.<span id="more-670"></span></p>
<p><strong>Looking for tutorials or “making of” articles on:</strong></p>
<ul>
<li>Use of any feature or tool in blender (stable or test builds)</li>
<li>Useful Add-ons</li>
<li>Modeling or animation of Real world tools</li>
</ul>
<p><em>*warning: lack of submissions could result in an entire issue of fuzzy bunnies, puffy hearts and a galley filled with images of hammers&#8230;. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  …&#8230; goes off to google reference images of hammers …. just in case. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </em></p>
<p><strong>Articles</strong></p>
<p style="padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 37 [your article name]&#8220;</p>
<p>&nbsp;</p>
<p><strong>Gallery Images</strong></p>
<p style="padding-left: 30px">As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Cool Tools”. Please note if the entry does not match with the theme it will not be published.</p>
<p style="padding-left: 30px">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 37&#8243;</p>
<p style="padding-left: 30px">Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions April 5, 2012.</strong></p>
<p><em>Good luck!</em><br />
<em> Blenderart Team</em></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2012/02/20/call-for-content-blenderart-magazine-37/feed/</wfw:commentRss>
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		<title>Call for Content: Blenderart Magazine #36</title>
		<link>http://blenderart.org/2012/01/05/call-for-content-blenderart-magazine-36/</link>
		<comments>http://blenderart.org/2012/01/05/call-for-content-blenderart-magazine-36/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 19:51:27 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=663</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine. The theme for this issue is “Odds n&#8217; Ends: props and accessories” Welcome back to a new year of Blenderart Magazine. We are going to kick off 2012 with a look at how to create all the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 36 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is <strong>“Odds n&#8217; Ends: props and accessories”</strong></p>
<p>Welcome back to a new year of Blenderart Magazine. We are going to kick off 2012 with a look at how to create all the<strong> Odds n&#8217; Ends</strong> that make images and animations look great. No character is complete without their clothes, armor and all the various accessories that complete their look. And scenes are flat and lifeless without a variety of well placed props to add detail and depth to tell your story.<span id="more-663"></span></p>
<p>In addition, we want to take a look at how to use some of the fun new features of Blender 2.61 with all these needed props and accessories. So get to modeling, texturing and don&#8217;t forget to write about it and share your masterpieces with the rest of us.</p>
<p><strong>Looking for tutorials or “making of” articles on:</strong></p>
<ul>
<li>any props or accessories needed for any character or scene</li>
<li>how to use new blender features</li>
</ul>
<p><strong>Articles</strong></p>
<p style="padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><span style="font-family: Arial,sans-serif"><span style="font-size: x-small"><br />
</span></span>Subject: &#8220;Article submission Issue # 36 [your article name]&#8220;</p>
<p>&nbsp;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Odds n&#8217; Ends: props and accessories”. Please note if the entry does not match with the theme it will not be published.</p>
<p style="padding-left: 30px">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><span style="font-family: Arial,sans-serif"><span style="font-size: x-small"><br />
</span></span>Subject: &#8220;Gallery submission Issue # 36&#8243;</p>
<p>&nbsp;</p>
<p><em>Note: Image size should be of 1024x (width) at max.</em></p>
<p><strong>Last date of submissions February 5, 2012.</strong></p>
<p>&nbsp;</p>
<p>Good luck!<br />
Blenderart Team</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>BAM on Holiday</title>
		<link>http://blenderart.org/2011/11/27/bam-on-holiday/</link>
		<comments>http://blenderart.org/2011/11/27/bam-on-holiday/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 17:38:00 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=657</guid>
		<description><![CDATA[You may have noticed that our release scheduled over the last few issues has become rather erratic. Which tells us that we need to take a break to regroup and recharge our batteries. Winter holidays are fast approaching, making this the perfect time for BAM to take a short vacation. We will return with the new [...]]]></description>
			<content:encoded><![CDATA[<p>You may have noticed that our release scheduled over the last few issues has become rather erratic. Which tells us that we need to take a break to regroup and recharge our batteries.</p>
<p>Winter holidays are fast approaching, making this the perfect time for BAM to take a short vacation. We will return with the new year fully recharged and ready for more blender fun.</p>
<p><strong>We will post a brand new call for content the first week of January</strong> and get the blender ball rolling once more.</p>
<p><em><strong>Have a great holiday season!</strong></em></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>David Revoy&#8217;s Little Bot Bunny</title>
		<link>http://blenderart.org/2011/11/16/david-revoys-little-bot-bunny/</link>
		<comments>http://blenderart.org/2011/11/16/david-revoys-little-bot-bunny/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 20:49:53 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=652</guid>
		<description><![CDATA[So by now you should have in your possession the concept art for David Revoy&#8217;s Little Bot Bunny, that he designed just for us to play with and practice our modeling skills. He is a wonderful little character that will provide great modeling practice, as well as texturing and rigging fun. I invite all of you [...]]]></description>
			<content:encoded><![CDATA[<p>So by now you should have in your possession the concept art for David Revoy&#8217;s Little Bot Bunny, that he designed just for us to play with and practice our modeling skills. He is a wonderful little character that will provide great modeling practice, as well as texturing and rigging fun.</p>
<p>I invite all of you to post your results to our <a href="https://www.facebook.com/BlenderArt.Magazine" target="_blank">facebook page</a>. David and all of us here at Blenderart are waiting to see what you come up with. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And before I forget once again, here is the licensing info for Little Bot Bunny. David has given Little Bot Bunny to us with a very permissive CC-By license. So enjoy and don&#8217;t forget to post your results.</p>
<p><em>from David Revoy:</em></p>
<blockquote>
<p style="padding-left: 30px">I offer it to the Blender community and for internet in the very permissive CC-By licence. I really hope it will help book writers or maker of video tutorial to work on a fancy character. Also, if many blenderheads can try their modeling skill on it, I would be happy <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  My wish for this character ; have the honnor to see it animated one day doing crasy stuff with the carrot light saber. I hope it will inspirate some 3D artist.</p>
<p style="padding-left: 30px">So , 2 versions ; black&amp;white for 3D viewport friendly , and a colorfull one for indication about my idea on shaders and material.<br />
Of course, as long it&#8217;s CC-By , user can do what they want as long as they keep attributing me the model-sheet and the character design.<br />
( ex; change the color for a black one as well as the design a bit , to do a fighting )</p>
</blockquote>
<p>If you have not yet downloaded your copy of Little Bot Bunny, he can be found in the blend file zip for issue #35.</p>
]]></content:encoded>
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		<title>Blenderart Mag Issue #35 now available</title>
		<link>http://blenderart.org/2011/11/10/blenderart-mag-issue-35-now-available/</link>
		<comments>http://blenderart.org/2011/11/10/blenderart-mag-issue-35-now-available/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 03:01:10 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=642</guid>
		<description><![CDATA[Welcome to Issue #35, “Character Building&#8221; &#8220;Almost anything can be animated to give the appearance of life and possibly intelligence. But just because it moves, does that make it a character? &#8221; That is the question that we are exploring in this issue of Blenderart Magazine. Just what makes a great character. And just to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Welcome to Issue #35, “Character Building&#8221;</strong></p>
<p>&#8220;Almost anything can be animated to give the appearance of life and possibly intelligence. But just because it moves, does that make it a character? &#8221; That is the question that we are exploring in this issue of Blenderart Magazine. Just what makes a great character. And just to add a little fun, we not only have articles and tutorials, but some great character models for you to play with as well as a<em><strong> bonus surprise</strong></em></p>
<p>So grab your copy today.<br />
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<ul>
<li>TIK / FK switch</li>
<li>The Locust Swarm</li>
<li>Making of: Wouldo</li>
<li>Making of: Ruby</li>
<li>Making of: Rihanna</li>
<li>Dr. Madblood 35th Anniversary Halloween Special</li>
<li>Shape key and shape breakdown</li>
</ul>
<p>And Lot More&#8230;</p>
]]></content:encoded>
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		<title>Blenderart Magazine submission deadline extended</title>
		<link>http://blenderart.org/2011/10/07/blenderart-magazine-submission-deadline-extended/</link>
		<comments>http://blenderart.org/2011/10/07/blenderart-magazine-submission-deadline-extended/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 18:32:08 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=638</guid>
		<description><![CDATA[Due to scheduling issues, I have decided to extend the submission deadline for issue #36 “Mechanical Mayhem” from October 5th to November 5th.. In addition to giving the BAM staff a little more breathing room, it will also give contributing authors and artists more time to create and submit awesome articles, tutorials and images. So [...]]]></description>
			<content:encoded><![CDATA[<p>Due to scheduling issues, I have decided to extend the submission deadline for issue #36 “Mechanical Mayhem” from <strong>October 5th to November 5th..</strong></p>
<p>In addition to giving the BAM staff a little more breathing room, it will also give contributing authors and artists more time to create and submit awesome articles, tutorials and images. So get your “blend” on and get those submissions in.</p>
<p>Otherwise I will be writing multiple articles on “Flintstone” style cars getting flattened by falling rocks or stomped on by dinosaurs. Actually that isn’t a half bad idea…. <img src="http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif?m=1300128060g" alt=":P" /></p>
<p>Anyhow, BAM is delayed but not out of the race.</p>
<p><strong>Remember Novemeber 5th is the new deadline.</strong></p>
]]></content:encoded>
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		<title>Call for Content Blenderart #36</title>
		<link>http://blenderart.org/2011/09/08/call-for-content-blenderart-36/</link>
		<comments>http://blenderart.org/2011/09/08/call-for-content-blenderart-36/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 23:47:21 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=632</guid>
		<description><![CDATA[It’s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine. The theme for this issue is “Mechanical Mayhem: before and after” Mechanical and Vehicle modeling is a such a popular topic that we can’t resist doing it again. But this time we are going to do it [...]]]></description>
			<content:encoded><![CDATA[<p>It’s time again to start thinking about articles, tutorials and images for<strong> Issue # 36 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is <strong>“Mechanical Mayhem: before and after”</strong></p>
<p>Mechanical and Vehicle modeling is a such a popular topic that we can’t resist doing it again. But this time we are going to do it with a little twist. We are going to add a little <em><strong>Mayhem</strong></em> to the mix and have some digital fun.</p>
<p>So after you have created your beautiful shiny vehicle or mechanical marvel of modeling greatness, mess it up. And mess it up good. We are looking for aged, used, dented, dinged, wrecked, blown up and utterly messed up. This is a great time to explore materials and modifiers that can add to the realism of our Mayhem.<span id="more-632"></span></p>
<p><strong>Possible articles/tutorials/“makings of” for you to submit:</strong></p>
<ul>
<li>Anything related to creating/texturing your mechanical marvel/vehicle</li>
<li>Materials to age or dirty up vehicles</li>
<li>Methods of denting/wrecking/blowing up a vehicle</li>
<li>Anything else fun that comes to mind</li>
</ul>
<p>And remember if you wrecked your digital masterpiece to include “before and after” renders and animations. That is part of the fun.</p>
<p><strong>Articles</strong></p>
<p style="padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: “Article submission Issue # 36 [your article name]“</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Mechanical Mayhem: before and after”. Please note if the entry does not match with the theme it will not be published. And remember to include “before and after” renders and animations.</p>
<p style="padding-left: 30px">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: “Gallery submission Issue # 36″</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions October 5, 2011.</strong></p>
<p>Good luck!<br />
Blenderart Team</p>
]]></content:encoded>
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		<title>Blenderart Mag Issue #34 now available</title>
		<link>http://blenderart.org/2011/08/09/blenderart-mag-issue-34-now-available/</link>
		<comments>http://blenderart.org/2011/08/09/blenderart-mag-issue-34-now-available/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 03:08:45 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=622</guid>
		<description><![CDATA[Welcome to Issue #34, “Rigs, Add-ons and more!&#8221; Rigging can be a complicated task done in multiple ways depending on what you are animating. Which make this issue a must read for anyone wanting to improve their rigging work flow and results. In addition we have a bit of python fun to educate and inspire [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Welcome to Issue #34, “Rigs, Add-ons and more!&#8221;</strong></p>
<p>Rigging can be a complicated task done in multiple ways depending on what you are animating. Which make this issue a must read for anyone wanting to improve their rigging work flow and results. In addition we have a bit of python fun to educate and inspire you.</p>
<p>So grab your copy today.</p>
<p>Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<blockquote>
<ul>
<li>Tank Treads Rig for Game</li>
<li>Basic Rigging of a Fish</li>
<li>Building a Switchless and Intuitive Body Rig</li>
<li>Timing and Spacing</li>
<li>Python scripting for artists</li>
<li>BlenRig 4.0 &#8211; Auto-Rigging &amp; Skinning system</li>
<li>How Bishop 2.0 Came to Life</li>
<li>And Lot More&#8230;</li>
</ul>
</blockquote>
<p>Reminder: Submissions for issue #35 due Aug 5<sup>th</sup>,</p>
<p><a href="../../2011/06/24/call-for-content-blenderart-35/">Call for Content Issue #35</a></p>
]]></content:encoded>
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