Contributing to Magazine Content
We need three types of contributions for the magazine content.
Articles – It includes various CG related news important to Blender, Blender feature updates etc., Project news and information as well as the ever popular “Making of” type articles.
Tutorials – Both 3d tutorials and 2d tutorials, like modeling, texture creation, texture applying, lighting, animation, rigging etc.
Artwork – High quality images rendered with blender for showcasing in every issue.
The focus of Blenderart magazine is to bring high quality learning content for all types of blender users. The Blenderart magazine provides learning and Blender related content such as News, Blender releases and new features, tutorials, articles and other informative material related to learning Blender and other Open Source digital graphics applications.
Every Issue of the magazine is based on a certain theme. The themes are kept for three cycles in advance. Please subscribe to our mailing list and/or check our page every once in a while to read up on news of “Call for content”.
Contributing to the Magazine
You can also contribute depending upon your expertise in various fields such as:
Proof readers – You job will be to proof read the material we get or produce for magazine.
Since its a community based effort we are always on the look out for good material to be published in the magazine. Your help in writing articles is always appreciated. If you think you can help us in any other way you can feel free to write to us at gaurav[at]blenderart[dot]org
Attention: Blender Coders and Script/Plug in writers; Blenderart magazine can be a great place for you to inform the blender community about the amazing new code or script you have written. We would always welcome helpful tutorials or articles discussing the new features in your script/code.
If you feel that your script matches the theme of the upcoming issue or is of great use to our readers, let us know all about it, so we can include your script in the next issue.
Submission guidelines and submission format
Please carefully read the following before submitting/writing an article for Blenderart.
Licensing information
First off please make sure that you provide proper licensing information along with your article. We only accept articles that conform to any of the Creative Commons licenses. Since this magazine is not for profit making and it itself is released under Attribution-NoDerivs 2.5. We encourage you to look for your type of license from Creative Commons. Articles without proper license mechanism will not be taken. For more information about the type of license please head to Creative commons license.
If you prefer any other license, just make sure that is specifically says that your article is freely distributable. We will try to publish the license info with every article if possible in the magazine itself.
Format information
* The magazine is published in landscape format ‘750pt x 570pt’, so keep that in mind while writing articles or preparing screen shots.

* Take care to include only the important parts in the screen shots. For example showing settings of rendering tab should have only rendering tab unless the article needs other wise.
* Format for the article submission is either ‘plain-text’ , doc or odt format please. If you are submitting the article in HTML then make sure there is, minimum use of DHTML and tables, you can use default HTML tags like h1 for headings etc.
* While writing the article always enclose shortcut keys like this [Shift+D].
* While writing the article always use Add>>Mesh>>Cube for menu items.
* For images PNG will be preferred, JPGs are fine too but we prefer uncompressed formats.
* All the submissions should be properly archived. Keep all the text and images inside a single folder and then compress the folder. zip, tar.gz, tgz, tar.bz2, rar, or * 7z are also supported.

Mail completed articles to: sandra[at]blenderart[dot]org

Writing articles
A good article should have a proper title and a small intro paragraph, the rest of the article can be divided into sections and a conclusion at the end. If you have sourced any information, then you should also provide credit for it at the end. You might also want to include links for information similar to your article.
* Always try to write in simple terminology, remember there are many non English speaking people in the community which can barely read English. If you feel your article uses any advance technology or concept, please provide a little explanation about it separately, it will be used in information boxes.
* Providing helpful screen shots is a nice way to reduce the article complexity and increase readability. So provide sufficient screen shots, two per page would be good for start.
* There is no cap on the size of articles since this is a PDF based magazine. But it is requested that you don’t stretch the information more than it needs to be or make use of more images than text.
* Also take care to introduce possible changes in the topic based on the upcoming changes in the blender for that feature. Although this is not an requirement, it will increase the understanding of the article.
* There is a blenderart(theme) file available as a download, it contains a blender theme named ‘blenderart-magazine_theme’ which we strongly recommend you to use for taking screen shots. This theme has been designed to keep the readability high and helps keep professional look of the magazine. To use it just copy it to your scripts folder inside .blend directory and choose the ‘blender-art’ theme from user preferences menu. Press ‘Ctrl+U’ after to make it default theme.
Write to us if you have any questions or comments. gaurav[at]blenderart[dot]org, sandra[at]blenderart[dot]org

The themes for upcoming Issues

2009

  • 21 /// April / TBD
  • 20 /// Feb / Make it, Bake it, Fake it!

2008

  • 19 /// Rigging *AI*
  • 18 /// Landscapes
  • 17 /// Lighting, Rendering, Video Editing
  • 16 /// WOW! Factor (Physical Simulation, Particles etc.)
  • 15 /// Animation
  • 14 /// Cartoon and Game Engine

2007

  • 13 /// Fantasy *AI*
  • 12 /// Texturing
  • 11 /// Mechanical
  • 10 /// Organics
  • 09 /// Space
  • 08 /// Car Modeling Mega Special!! *AI*

2006

  • 07 /// Blender Materials
  • 06 /// Architecture & Games
  • 05 /// Modeling Techniques
  • 04 /// Character Modeling
  • 03 /// Rendering
  • 02 /// Animation

2005

  • 01 /// Mechanical
  • TBD indicates themes for upcoming issues, due to the nature of our ever changing software and the need for our magazine to keep pace, themes may be modified or combined into one issue.
  • *AI* Anniversary Issues