Blenderart Mag Issue #40 now available

Welcome to Issue #40, “3D Printing”

Any project requires at least a bit of planning and research. And with a project slated to be 3d printed, the research part can be a showstopper if you don’t even know the right questions to ask. Well we have done the research for you and gathered up a seriously great selection of articles to inspire and inform you of the best practices and techniques to achieve great 3d printed results. So come explore the exciting world of 3d Printing with us.

So grab your copy today. Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Printed Pirates
  • Combining CNC milling and 3D projection mapping
  • 3d printing with Blender
  • Using the 3D print for the products design and fine arts
  • Makers Factory
  • 100 hours of print time and what I have learned

And Lot More…

Reminder: Submissions for issue #41 due March 5th,

Call for Content #41

Blenderart Mag Issue #39 now available

Welcome to Issue #39, “Spirit of Exploration

It is an exciting time to watch how Blender and the community is growing with all the new tools and ideas flowing from our collective creativity. Our need to explore the boundaries of what is possible drives us as artists and coders to achieve ever growing levels of amazingness. In this issue we celebrate that Spirit of Exploration in a series of articles sure to spark a bit of personal exploration of your own.

This issue we are also unveiling a fresh new look for BAM. Enjoy!

So grab your copy today. Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Exploring facial modeling for animation in blender
  • Building the landscape for Europa
  • Making a Wormhole without changing the framing
  • Compositing in Direct and Indirect in Cycles
  • Blender Terrain Tools
  • Mistakes New CG Artists Make

And Lot More…

Reminder: Submissions for issue #40 due October 5th,

Call for Content #41

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Blenderart Mag Issue #38 now available

Welcome to Issue #38, “Power of Compositing

Compositing can be a powerful tool in your artistic arsenal. It is a huge time saver for rendering and allows you a greater degree of control over your final result. In this issue we take a look at some great uses for Blender’s built in node compositor.

So grab your copy today. Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Big Bang Compositing
  • Optimizing Production Workflow Using a Lightgroup Approach in Blender
  • Stained the Game
  • A Logo Animation
  • A Closeup Potrait
  • Create your own video game

And Lot More…

Reminder: Submissions for issue #40 due October 5th,

Call for Content #40

Blenderart Mag Issue #37 now available

Welcome to Issue #37, “Cool Tools”

From humble beginnings as “in house” software, Blender has grown into a powerful 3D tool with an ever growing number of cool features and tools sure to please any 3D enthusiast. In this issue we take a look at some of the cool features of Blender and how to use them.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

Evaluation of Acoustics using Ray-tracing

How to construct and use a chrome light probe key-chain

Evaluation of Acoustics using Ray-tracing

The Art behind the Ragdoll

A Blade Phone

A Pawn Still in a Hurry… 11 years later

Sketchfab

And Lot More…

Blenderart Mag Issue #36 now available

Welcome to Issue #36, “Odds n’ Ends”

Here it is, first issue of Blenderart Magazine for 2012. It is the time when many of us sit down and plan out cool new projects, or at least we should be doing that. No matter what Blender projects you have planned for this year, at some point you will need a variety of “Odds n’ Ends” to flesh it out. Which is why we have gathered a few ideas together to help you get started.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Big Bang Tutorial
  • How to add props to improve your scene
  • Quick Texturing Technique
  • Loop Tool
  • What to do…

And Lot More…

Reminder: Submissions for issue #37 due April 5th,

Call for Content Issue #37

 

Note: There are no blend files for this issue. Some issues do not have blend files, it is rare, but it does happen.

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