We have corrected the errors in Pep Ribal’s article as well as some other mistakes and have re-uploaded it to our site. The mirrors should be updated within a few days.
Seems some rather nasty booboos slid past layout proofing. Pep Ribal’s article on Rotations has some confusing layout errors that make the whole article rather confusing, to say the least. We will get that fixed and re-uploaded as quickly as possible. In the meantime, here is a list of the errors and their locations so that you can continue on until we get the new version fixed up and released.
p.12 – first paragraph is repeated
p.14 – paragraphs 2,3,4,5 and 6 are repeated
p.14 – last paragraph mentions ’2x’ twice, when it should be ’2′ and the symbol for ‘pi’ (very confusing).
p.15 – in the formula, squares are not formatted as such.
p.16 – same thing.
p.16 – the table is unreadable
p.17 – again ’2x’ mentioned
p.17 – just before the ‘Gimbals and locks’ section, a total of 6 paragraphs are dropped out, and they are appended at the end of the ‘Summary’ section, which makes the reading really confusing.
All text – The character ‘pi’ is replaced by question marks in the whole text
Sorry for the confusion this causes, we will get it fixed as soon as possible.
Welcome to Issue #31, “Under the Microscope”
Blender provides an excellent tool set for producing simulations, visualizations and walk-throughs, as well as educational videos based on the various research projects. In this issue we take a look at some of the exciting ways that Blender is being used for research and education. Read the rest of this entry »
Welcome to Issue #30, “Once Upon an Image…”
Stories are easier to tell in animation form than in just a single image. But even though they are easier to tell, they require an enormous amount of work, planning and dedication on the part of the storyteller. In Issue 30 we take a look at some techniques and tips to tell great stories.
So grab your copy today.
Read the rest of this entry »
Welcome to Issue #28, “Blender 2.5+”
Blender 2.5 has been out and fairly stable for a while now, so in this issue we have a little fun with Blender 2.5 as we “kick the wheels” so to speak.
So grab your copy today. Read the rest of this entry »

