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	<title>BlenderArt Magazine &#187; Releases</title>
	<atom:link href="http://blenderart.org/category/releases/feed/" rel="self" type="application/rss+xml" />
	<link>http://blenderart.org</link>
	<description>Online PDF Magazine dedicated to Blender 3D</description>
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		<title>Blenderart Mag Issue #36 now available</title>
		<link>http://blenderart.org/2012/04/02/blenderart-mag-issue-36-now-available/</link>
		<comments>http://blenderart.org/2012/04/02/blenderart-mag-issue-36-now-available/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 20:21:57 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=678</guid>
		<description><![CDATA[Welcome to Issue #36, “Odds n&#8217; Ends&#8221; Here it is, first issue of Blenderart Magazine for 2012. It is the time when many of us sit down and plan out cool new projects, or at least we should be doing that. No matter what Blender projects you have planned for this year, at some point [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to <strong>Issue #36, “Odds n&#8217; Ends&#8221;</strong></p>
<p>Here it is, first issue of Blenderart Magazine for 2012. It is the time when many of us sit down and plan out cool new projects, or at least we should be doing that. No matter what Blender projects you have planned for this year, at some point you will need a variety of &#8220;Odds n&#8217; Ends&#8221; to flesh it out. Which is why we have gathered a few ideas together to help you get started.</p>
<p>So grab your copy today.</p>
<p>Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<ul>
<li>Big Bang Tutorial</li>
<li>How to add props to improve your scene</li>
<li>Quick Texturing Technique</li>
<li>Loop Tool</li>
<li>What to do&#8230;</li>
</ul>
<p>And Lot More&#8230;</p>
<p><strong>Reminder: Submissions for issue #37 due April 5<sup>th</sup>,</strong></p>
<p><a href="../../2012/02/20/call-for-content-blenderart-magazine-37/">Call for Content Issue #37</a></p>
<p>&nbsp;</p>
<h3><em><strong>Note: There are no blend files for this issue. Some issues do not have blend files, it is rare, but it does happen.</strong></em></h3>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2012/04/02/blenderart-mag-issue-36-now-available/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Blenderart Mag Issue #35 now available</title>
		<link>http://blenderart.org/2011/11/10/blenderart-mag-issue-35-now-available/</link>
		<comments>http://blenderart.org/2011/11/10/blenderart-mag-issue-35-now-available/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 03:01:10 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=642</guid>
		<description><![CDATA[Welcome to Issue #35, “Character Building&#8221; &#8220;Almost anything can be animated to give the appearance of life and possibly intelligence. But just because it moves, does that make it a character? &#8221; That is the question that we are exploring in this issue of Blenderart Magazine. Just what makes a great character. And just to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Welcome to Issue #35, “Character Building&#8221;</strong></p>
<p>&#8220;Almost anything can be animated to give the appearance of life and possibly intelligence. But just because it moves, does that make it a character? &#8221; That is the question that we are exploring in this issue of Blenderart Magazine. Just what makes a great character. And just to add a little fun, we not only have articles and tutorials, but some great character models for you to play with as well as a<em><strong> bonus surprise</strong></em></p>
<p>So grab your copy today.<br />
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<ul>
<li>TIK / FK switch</li>
<li>The Locust Swarm</li>
<li>Making of: Wouldo</li>
<li>Making of: Ruby</li>
<li>Making of: Rihanna</li>
<li>Dr. Madblood 35th Anniversary Halloween Special</li>
<li>Shape key and shape breakdown</li>
</ul>
<p>And Lot More&#8230;</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Blenderart Mag Issue #34 now available</title>
		<link>http://blenderart.org/2011/08/09/blenderart-mag-issue-34-now-available/</link>
		<comments>http://blenderart.org/2011/08/09/blenderart-mag-issue-34-now-available/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 03:08:45 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=622</guid>
		<description><![CDATA[Welcome to Issue #34, “Rigs, Add-ons and more!&#8221; Rigging can be a complicated task done in multiple ways depending on what you are animating. Which make this issue a must read for anyone wanting to improve their rigging work flow and results. In addition we have a bit of python fun to educate and inspire [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Welcome to Issue #34, “Rigs, Add-ons and more!&#8221;</strong></p>
<p>Rigging can be a complicated task done in multiple ways depending on what you are animating. Which make this issue a must read for anyone wanting to improve their rigging work flow and results. In addition we have a bit of python fun to educate and inspire you.</p>
<p>So grab your copy today.</p>
<p>Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<blockquote>
<ul>
<li>Tank Treads Rig for Game</li>
<li>Basic Rigging of a Fish</li>
<li>Building a Switchless and Intuitive Body Rig</li>
<li>Timing and Spacing</li>
<li>Python scripting for artists</li>
<li>BlenRig 4.0 &#8211; Auto-Rigging &amp; Skinning system</li>
<li>How Bishop 2.0 Came to Life</li>
<li>And Lot More&#8230;</li>
</ul>
</blockquote>
<p>Reminder: Submissions for issue #35 due Aug 5<sup>th</sup>,</p>
<p><a href="../../2011/06/24/call-for-content-blenderart-35/">Call for Content Issue #35</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Blenderart Magazine Issue #33 now available</title>
		<link>http://blenderart.org/2011/05/23/blenderart-magazine-issue-33-now-available/</link>
		<comments>http://blenderart.org/2011/05/23/blenderart-magazine-issue-33-now-available/#comments</comments>
		<pubDate>Mon, 23 May 2011 21:02:14 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=594</guid>
		<description><![CDATA[Welcome to Issue #33, “Everything but the kitchen sink&#8221; This issue is filled to the brim with an exciting array of projects and tutorials to inspire and expand your blender knowledge. So grab your copy today. Also be sure to check out our gallery of wonderful images submitted by very talented members of our community. [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Issue <strong>#33, “Everything but the kitchen sink&#8221;</strong></p>
<p>This issue is filled to the brim with an exciting array of projects and tutorials to inspire and expand your blender knowledge.</p>
<p>So grab your copy today.</p>
<p>Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<ul>
<li>Modeling a High-end Car</li>
<li>Modeling without Blueprints</li>
<li>Dynamic Facial Control Interfaces</li>
<li>Making of – Alpha Polaris</li>
<li>Eight Things I have Learned Making a Short</li>
<li>Review – Inkscape 0.48 Essentials for Web Designers</li>
</ul>
<p>And Lot More&#8230;</p>
<p><em><strong>Reminder: Submissions for issue #34 due June 5<sup>th</sup>,</strong></em></p>
<p><a href="../../2011/05/02/586/">Call for Content Issue #34</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Issue #32 missing blend file now available</title>
		<link>http://blenderart.org/2011/04/09/issue-32-missing-blend-file-now-available/</link>
		<comments>http://blenderart.org/2011/04/09/issue-32-missing-blend-file-now-available/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 20:11:46 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=583</guid>
		<description><![CDATA[There was supposed to be a blend file for Claas&#8217; article on modeling an iphone. Somehow it didn&#8217;t get included in the blend download zip. Okay I didn&#8217;t put it in because I totally forgot to grab it from Claas.   I was obviously having a senior moment. But I now have the file and [...]]]></description>
			<content:encoded><![CDATA[<p>There was supposed to be a blend file for Claas&#8217; article on modeling  an iphone. Somehow it didn&#8217;t get included in the blend download zip.</p>
<p>Okay I didn&#8217;t put it in because I totally forgot to grab it from Claas. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   I was obviously having a senior moment.</p>
<p>But I now have the file and nam has ever so nicely tucked it into the  blend download zip file and you can <a href="http://blenderart.org/files/blenderart_mag-32_blendfiles.zip" target="_blank">download it at your convenience.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blenderart Mag Issue #32 now available</title>
		<link>http://blenderart.org/2011/04/01/blenderart-mag-issue-32-now-available/</link>
		<comments>http://blenderart.org/2011/04/01/blenderart-mag-issue-32-now-available/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 23:23:46 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=571</guid>
		<description><![CDATA[Welcome to Issue #32, “Spring is Sprung” In this issue we are going to explore some nice “Springy” topics like plants and trees. Nice warm growing things that make us think warm thoughts and forget all about being cold and snowed in. So grab your copy today. Also be sure to check out our gallery [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to<strong> Issue #32, “Spring is Sprung”</strong></p>
<p>In this issue we are going to explore some nice “Springy” topics like  plants and trees. Nice warm growing things that make us think warm  thoughts and forget all about being cold and snowed in.</p>
<p>So grab your copy today.<span id="more-571"></span><br />
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents: </strong></p>
<ul>
<li>Making 2D environments for the iPhone game Spires</li>
<li>A videogame in few logic bricks</li>
<li>Modeling an iPhone 4 with Modifiers</li>
<li>Creating Plants Using Arrays</li>
<li>CanTree &#8211; Online Tree Generator</li>
<li>Blender 2.5 Materials and Textures Cookbook</li>
</ul>
<p>And Lot More&#8230;</p>
<p><em><strong>Reminder: Submissions for issue #33 due April 5<sup>th</sup>,</strong></em></p>
<p><a href="http://blenderart.org/2011/02/23/call-for-content-blenderart-33/">Call for Content Issue #33</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Blenderart Magazine issue #31 now corrected</title>
		<link>http://blenderart.org/2011/01/25/blenderart-magazine-issue-31-now-corrected/</link>
		<comments>http://blenderart.org/2011/01/25/blenderart-magazine-issue-31-now-corrected/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 20:21:04 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=538</guid>
		<description><![CDATA[We have corrected the errors in Pep Ribal&#8217;s article as well as some other mistakes and have re-uploaded it to our site. The mirrors should be updated within a few days.]]></description>
			<content:encoded><![CDATA[<p>We have corrected the errors in Pep Ribal&#8217;s article as well as some other mistakes and have re-uploaded it to our site. The mirrors should be updated within a few days.</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2011/01/25/blenderart-magazine-issue-31-now-corrected/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Errors found in Issue #31 of Blenderart Magazine</title>
		<link>http://blenderart.org/2011/01/16/errors-found-in-issue-31-of-blenderart-magazine/</link>
		<comments>http://blenderart.org/2011/01/16/errors-found-in-issue-31-of-blenderart-magazine/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 21:55:04 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=535</guid>
		<description><![CDATA[Seems some rather nasty booboos slid past layout proofing. Pep Ribal&#8217;s article on Rotations has some confusing layout errors that make the whole article rather confusing, to say the least. We will get that fixed and re-uploaded as quickly as possible. In the meantime, here is a list of the errors and their locations so [...]]]></description>
			<content:encoded><![CDATA[<p>Seems some rather nasty booboos slid past layout proofing. Pep  Ribal&#8217;s article on Rotations has some confusing layout errors that make  the whole article rather confusing, to say the least. We will get that  fixed and re-uploaded as quickly as possible. In the meantime, here is a  list of the errors and their locations so that you can continue on  until we get the new version fixed up and released.</p>
<p style="padding-left: 30px">p.12 &#8211; first paragraph is repeated<br />
p.14 &#8211; paragraphs 2,3,4,5 and 6 are repeated<br />
p.14 &#8211; last paragraph mentions &#8217;2x&#8217; twice, when it should be &#8217;2&#8242; and the symbol for &#8216;pi&#8217; (very confusing).<br />
p.15 &#8211; in the formula, squares are not formatted as such.<br />
p.16 &#8211; same thing.<br />
p.16 &#8211; the table is unreadable<br />
p.17 &#8211; again &#8217;2x&#8217; mentioned<br />
p.17 &#8211; just before the &#8216;Gimbals and locks&#8217; section, a total of 6   paragraphs are dropped out, and they are appended at the end of the   &#8216;Summary&#8217; section, which makes the reading really confusing.<br />
All text &#8211; The character &#8216;pi&#8217; is replaced by question marks in the whole text</p>
<p>Sorry for the confusion this causes, we will get it fixed as soon as possible.</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2011/01/16/errors-found-in-issue-31-of-blenderart-magazine/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Blenderart Mag Issue #31 now available</title>
		<link>http://blenderart.org/2011/01/16/blenderart-mag-issue-31-now-available/</link>
		<comments>http://blenderart.org/2011/01/16/blenderart-mag-issue-31-now-available/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 04:41:21 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=531</guid>
		<description><![CDATA[Welcome to Issue #31, “Under the Microscope” Blender provides an excellent tool set for producing simulations, visualizations and walk-throughs, as well as educational videos based on the various research projects. In this issue we take a look at some of the exciting ways that Blender is being used for research and education. So grab your [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to <strong>Issue #31, “Under the Microscope”</strong></p>
<p>Blender provides an excellent tool set for producing simulations,  visualizations and walk-throughs, as well as educational videos based on  the various research projects. In this issue we take a look at some of  the exciting ways that Blender is being used for research and education.<span id="more-531"></span></p>
<p>So grab your copy today.<img src="http://dreamsgate.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p>Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<ul>
<li>Physics of Circular Motion</li>
<li>A World of Rotations</li>
<li>BioBlender: Blender for Biologists</li>
<li>Educational Science and Engineering videos</li>
<li>Computer Sim. and Modeling of Liquid Droplets</li>
<li>The Transporters</li>
<li>Microorganismal Worlds</li>
</ul>
<p>And Lot More&#8230;</p>
<p><a href="http://www.blenderart.org/"></a></p>
<p><em><strong>Reminder: Submissions for issue #32 due February 5<sup>th</sup>,</strong></em></p>
<p><a href="../../2010/12/28/call-for-content-blenderart-32/">Call for Content Issue #32</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Blenderart Mag Issue #30 now available</title>
		<link>http://blenderart.org/2010/11/12/blenderart-mag-issue-30-now-available/</link>
		<comments>http://blenderart.org/2010/11/12/blenderart-mag-issue-30-now-available/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 20:19:14 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=517</guid>
		<description><![CDATA[Welcome to Issue #30, “Once Upon an Image&#8230;” Stories are easier to tell in animation form than in just a single image. But even though they are easier to tell, they require an enormous amount of work, planning and dedication on the part of the storyteller. In Issue 30 we take a look at some [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Welcome to Issue #30, “Once Upon an Image&#8230;”</strong></p>
<p>Stories  are easier to tell in animation form than in just a single image. But  even though they are easier  to  tell,  they  require  an  enormous  amount of work, planning and dedication on the part of the storyteller.  In Issue 30 we take a look at some techniques and tips to tell great  stories.</p>
<p>So grab your copy today.<img src="http://dreamsgate.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-517"></span><br />
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p>Table of Contents:</p>
<ul>
<li>7 Elements of Digital Storytelling</li>
<li>Does Your Character Have Any Feelings</li>
<li>The Parent Inverse and the Origin of Children</li>
<li>Rule of Thirds</li>
<li>The Importance Of Body Language</li>
</ul>
<p>And Lot More&#8230;</p>
<p><strong>Blenderart Magazine Mirrors, Torrents and Online links can be found at:</strong><br />
<strong> <a href="http://www.blenderart.org/">www.blenderart.org</a></strong></p>
<p><em><strong>Reminder: Submissions for issue #31 due December 5<sup>th</sup>,</strong></em></p>
<p><em><strong><a href="../../2010/10/25/call-for-content-blenderart-31/">Call for Content Issue #31</a></strong></em></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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