Blenderart Mag Issue #36 now available

Welcome to Issue #36, “Odds n’ Ends”

Here it is, first issue of Blenderart Magazine for 2012. It is the time when many of us sit down and plan out cool new projects, or at least we should be doing that. No matter what Blender projects you have planned for this year, at some point you will need a variety of “Odds n’ Ends” to flesh it out. Which is why we have gathered a few ideas together to help you get started.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Big Bang Tutorial
  • How to add props to improve your scene
  • Quick Texturing Technique
  • Loop Tool
  • What to do…

And Lot More…

Reminder: Submissions for issue #37 due April 5th,

Call for Content Issue #37

 

Note: There are no blend files for this issue. Some issues do not have blend files, it is rare, but it does happen.

Blenderart Mag Issue #35 now available

Welcome to Issue #35, “Character Building”

“Almost anything can be animated to give the appearance of life and possibly intelligence. But just because it moves, does that make it a character? ” That is the question that we are exploring in this issue of Blenderart Magazine. Just what makes a great character. And just to add a little fun, we not only have articles and tutorials, but some great character models for you to play with as well as a bonus surprise

So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • TIK / FK switch
  • The Locust Swarm
  • Making of: Wouldo
  • Making of: Ruby
  • Making of: Rihanna
  • Dr. Madblood 35th Anniversary Halloween Special
  • Shape key and shape breakdown

And Lot More…

Blenderart Mag Issue #34 now available

Welcome to Issue #34, “Rigs, Add-ons and more!”

Rigging can be a complicated task done in multiple ways depending on what you are animating. Which make this issue a must read for anyone wanting to improve their rigging work flow and results. In addition we have a bit of python fun to educate and inspire you.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Tank Treads Rig for Game
  • Basic Rigging of a Fish
  • Building a Switchless and Intuitive Body Rig
  • Timing and Spacing
  • Python scripting for artists
  • BlenRig 4.0 – Auto-Rigging & Skinning system
  • How Bishop 2.0 Came to Life
  • And Lot More…

Reminder: Submissions for issue #35 due Aug 5th,

Call for Content Issue #35

Blenderart Magazine Issue #33 now available

Welcome to Issue #33, “Everything but the kitchen sink”

This issue is filled to the brim with an exciting array of projects and tutorials to inspire and expand your blender knowledge.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Modeling a High-end Car
  • Modeling without Blueprints
  • Dynamic Facial Control Interfaces
  • Making of – Alpha Polaris
  • Eight Things I have Learned Making a Short
  • Review – Inkscape 0.48 Essentials for Web Designers

And Lot More…

Reminder: Submissions for issue #34 due June 5th,

Call for Content Issue #34

Issue #32 missing blend file now available

There was supposed to be a blend file for Claas’ article on modeling an iphone. Somehow it didn’t get included in the blend download zip.

Okay I didn’t put it in because I totally forgot to grab it from Claas. :P   I was obviously having a senior moment.

But I now have the file and nam has ever so nicely tucked it into the blend download zip file and you can download it at your convenience.