David Revoy’s Little Bot Bunny

So by now you should have in your possession the concept art for David Revoy’s Little Bot Bunny, that he designed just for us to play with and practice our modeling skills. He is a wonderful little character that will provide great modeling practice, as well as texturing and rigging fun.

I invite all of you to post your results to our facebook page. David and all of us here at Blenderart are waiting to see what you come up with. :)

And before I forget once again, here is the licensing info for Little Bot Bunny. David has given Little Bot Bunny to us with a very permissive CC-By license. So enjoy and don’t forget to post your results.

from David Revoy:

I offer it to the Blender community and for internet in the very permissive CC-By licence. I really hope it will help book writers or maker of video tutorial to work on a fancy character. Also, if many blenderheads can try their modeling skill on it, I would be happy :) My wish for this character ; have the honnor to see it animated one day doing crasy stuff with the carrot light saber. I hope it will inspirate some 3D artist.

So , 2 versions ; black&white for 3D viewport friendly , and a colorfull one for indication about my idea on shaders and material.
Of course, as long it’s CC-By , user can do what they want as long as they keep attributing me the model-sheet and the character design.
( ex; change the color for a black one as well as the design a bit , to do a fighting )

If you have not yet downloaded your copy of Little Bot Bunny, he can be found in the blend file zip for issue #35.

Book Review: Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

Beginning Blender: Open Source 3D Modelling, Animation, and Game Design

written by Lance Flavell

  • Paperback: 448 pages
  • Publisher: Apress; 1 edition (December 30, 2010)
  • Language: English
  • ISBN-10: 1430231262
  • ISBN-13: 978-1430231264

 

Blender is a very powerful program, filled with buttons, options and tools that often seem to change willy nilly depending on what you are doing. There is SO much to cover when writing a book about Blender. What do you focus on? How in depth do you go? And ultimately, how big would you like the end result to be. Read the rest of this entry »

Issue #32 missing blend file now available

There was supposed to be a blend file for Claas’ article on modeling an iphone. Somehow it didn’t get included in the blend download zip.

Okay I didn’t put it in because I totally forgot to grab it from Claas. :P  I was obviously having a senior moment.

But I now have the file and nam has ever so nicely tucked it into the blend download zip file and you can download it at your convenience.

‘”The Journeyman Project Tribute” Fan-based HD remake of the classic Presto Studios title, looking for contributors

Andrew Curry is looking for contributors on a fun new project.

from Andrew:

I am currently heading up a multi-aspect project, working on bringing back a classic game, “The Journeyman Project” by Presto Studios.  The project is currently split into three efforts:

1.  A prequel novel
2.  A port to Windows of “Pegasus Prime”, a remake of Journeyman by the original studio.
3.  A retelling of Journeyman using Blender to model and render the video footage, “Journeyman HD” if you will :)

I have been keeping a blog of the modelling work I’ve done on the project so far, which can be found at http://andyjourneyman.blogspot.com/.

Currently there are several members on the novel and port teams, but the modelling HD version is only done by myself at present.

One of my goals is that the footage be done completely within Blender.  No external renderers/video packages can be used to manipulate the video.  As well as Blender, I am using VirtualDub to edit the footage together, keeping the project open source at the moment.

Book Review: Blender 2.5 Materials and Textures Cookbook

Unless you plan on focusing exclusively on modeling, at some point, you are going to want to apply textures and materials to your latest model. Blender offers a dizzying array of options to create just about any material or texture you would need. And therein lies the problem. There are so many options buttons and settings that even basic materials can take quite a bit of time to set up and get just right. Even contemplating what is needed for a complex material can get so complicated that it might just tempt you to actually decide to focus exclusively on modeling and forego the whole material/texture issue altogether.

What has been needed in the Blender community for some time is exactly what Colin Litster has delivered in Blender 2.5 Materials and Textures Cookbook. He has written a comprehenisve book that explains the ins and outs of using Blender’s material and texture options to create a wide array of materials and effects. Read the rest of this entry »

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