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	<title>BlenderArt Magazine &#187; News</title>
	<atom:link href="http://blenderart.org/category/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://blenderart.org</link>
	<description>Online PDF Magazine dedicated to Blender 3D</description>
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		<title>BAM on Holiday</title>
		<link>http://blenderart.org/2011/11/27/bam-on-holiday/</link>
		<comments>http://blenderart.org/2011/11/27/bam-on-holiday/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 17:38:00 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=657</guid>
		<description><![CDATA[You may have noticed that our release scheduled over the last few issues has become rather erratic. Which tells us that we need to take a break to regroup and recharge our batteries. Winter holidays are fast approaching, making this the perfect time for BAM to take a short vacation. We will return with the new [...]]]></description>
			<content:encoded><![CDATA[<p>You may have noticed that our release scheduled over the last few issues has become rather erratic. Which tells us that we need to take a break to regroup and recharge our batteries.</p>
<p>Winter holidays are fast approaching, making this the perfect time for BAM to take a short vacation. We will return with the new year fully recharged and ready for more blender fun.</p>
<p><strong>We will post a brand new call for content the first week of January</strong> and get the blender ball rolling once more.</p>
<p><em><strong>Have a great holiday season!</strong></em></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>David Revoy&#8217;s Little Bot Bunny</title>
		<link>http://blenderart.org/2011/11/16/david-revoys-little-bot-bunny/</link>
		<comments>http://blenderart.org/2011/11/16/david-revoys-little-bot-bunny/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 20:49:53 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=652</guid>
		<description><![CDATA[So by now you should have in your possession the concept art for David Revoy&#8217;s Little Bot Bunny, that he designed just for us to play with and practice our modeling skills. He is a wonderful little character that will provide great modeling practice, as well as texturing and rigging fun. I invite all of you [...]]]></description>
			<content:encoded><![CDATA[<p>So by now you should have in your possession the concept art for David Revoy&#8217;s Little Bot Bunny, that he designed just for us to play with and practice our modeling skills. He is a wonderful little character that will provide great modeling practice, as well as texturing and rigging fun.</p>
<p>I invite all of you to post your results to our <a href="https://www.facebook.com/BlenderArt.Magazine" target="_blank">facebook page</a>. David and all of us here at Blenderart are waiting to see what you come up with. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And before I forget once again, here is the licensing info for Little Bot Bunny. David has given Little Bot Bunny to us with a very permissive CC-By license. So enjoy and don&#8217;t forget to post your results.</p>
<p><em>from David Revoy:</em></p>
<blockquote>
<p style="padding-left: 30px">I offer it to the Blender community and for internet in the very permissive CC-By licence. I really hope it will help book writers or maker of video tutorial to work on a fancy character. Also, if many blenderheads can try their modeling skill on it, I would be happy <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  My wish for this character ; have the honnor to see it animated one day doing crasy stuff with the carrot light saber. I hope it will inspirate some 3D artist.</p>
<p style="padding-left: 30px">So , 2 versions ; black&amp;white for 3D viewport friendly , and a colorfull one for indication about my idea on shaders and material.<br />
Of course, as long it&#8217;s CC-By , user can do what they want as long as they keep attributing me the model-sheet and the character design.<br />
( ex; change the color for a black one as well as the design a bit , to do a fighting )</p>
</blockquote>
<p>If you have not yet downloaded your copy of Little Bot Bunny, he can be found in the blend file zip for issue #35.</p>
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		<title>Book Review: Beginning Blender: Open Source 3D Modeling, Animation, and Game Design</title>
		<link>http://blenderart.org/2011/06/13/book-review-beginning-blender-open-source-3d-modeling-animation-and-game-design/</link>
		<comments>http://blenderart.org/2011/06/13/book-review-beginning-blender-open-source-3d-modeling-animation-and-game-design/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 17:23:00 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[and Game Design]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Beginning Blender: Open Source 3D Modelling]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=600</guid>
		<description><![CDATA[Beginning Blender: Open Source 3D Modelling, Animation, and Game Design written by Lance Flavell Paperback: 448 pages Publisher: Apress; 1 edition (December 30, 2010) Language: English ISBN-10: 1430231262 ISBN-13: 978-1430231264 &#160; Blender is a very powerful program, filled with buttons, options and tools that often seem to change willy nilly depending on what you are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blenderart.org/bam/wp-content/uploads/2011/06/51Zqw3jXJRL._SS500_.jpg"><img class="size-full wp-image-602 alignleft" style="margin: 5px" src="http://blenderart.org/bam/wp-content/uploads/2011/06/51Zqw3jXJRL._SS500_.jpg" alt="" width="97" height="125" /></a><a href="http://www.amazon.com/Beginning-Blender-Source-Modeling-Animation/dp/1430231262/ref=sr_1_1?ie=UTF8&amp;qid=1307732374&amp;sr=8-1" target="_blank">Beginning Blender: Open Source 3D Modelling, Animation, and Game Design</a></p>
<p><a href="http://www.amazon.com/Beginning-Blender-Source-Modeling-Animation/dp/1430231262/ref=sr_1_1?ie=UTF8&amp;qid=1307732374&amp;sr=8-1">written by Lance  Flavell</a></p>
<ul>
<li>Paperback: 448 pages</li>
<li>Publisher: Apress; 1 edition (December 30, 2010)</li>
<li>Language: English</li>
<li>ISBN-10: 1430231262</li>
<li>ISBN-13: 978-1430231264</li>
</ul>
<p>&nbsp;</p>
<p>Blender is a very powerful program, filled with buttons, options and tools that often seem to change willy nilly  depending on what you are doing. There is SO much to cover when writing a book about Blender. What do you focus on? How in depth do you go? And ultimately, how big would you like the end result to be.<span id="more-600"></span></p>
<p>So what can you expect to learn from this book?</p>
<p>Right in the introduction, Lance sums it up best.</p>
<blockquote>
<p style="padding-left: 30px">&#8230; a guide to explain just the few important options needed to get me started.</p>
<p style="padding-left: 30px">&#8220;This book does not aim to be exhaustive and yet it is not written to an overly simplified manner so as to insult your intelligence. 3D animation by its very nature is not simple. What you have with Beginning Blender is a book that covers a good range of the many different areas of Blender, with practical examples to get you fast-tracked into using those areas.&#8221;</p>
</blockquote>
<p>Each chapter focuses on a different area of Blender and guides you to the most important tools and options. There are tables, diagrams and call out areas showing key information that can be quickly referenced. The examples are easy to follow and show how easy it is to accomplish a variety of common and a few not so common tasks in blender.</p>
<p>This is a great resource for beginners to Blender as well as experienced 3d artists who are changing over to Blender as it gives you a “leg up” on getting going with Blender. For experienced Blender users, Beginning Blender is a great reference to keep on your desk. Especially during those all night blending sessions when your brain goes blank and just needs a little refresher on how to do something.</p>
<p>Because Beginning Blender is not meant to be an exhaustive one stop reference guide, Lance encourages testing and experimenting with options and points out areas that should be studied further.</p>
<p>Technical:</p>
<ul>
<li>Well formatted.</li>
<li>Can be read straight through or pick a chapter as needed.</li>
<li>Nice color screen shots.</li>
<li>Easy to understand explanations and examples</li>
<li>Lots of tables and diagrams for quick reference</li>
<li>Written for 2.5 series</li>
<li>Helpful to reference where options and tools have been moved or changed for the 2.5 rewrite.</li>
</ul>
<p>&nbsp;</p>
<h3>Table of Contents</h3>
<ul>
<li>History and Installation</li>
<li>The Interface</li>
<li>Modeling</li>
<li>Lighting and Procedural Textures</li>
<li>UV Mapping</li>
<li>Curves and NURBS</li>
<li>Basic Rigging and Animation</li>
<li>Advanced Rigging</li>
<li>Making Movies</li>
<li>Particles and Physics</li>
<li>The Game Engine</li>
<li>Going Further</li>
<li>Companies That Use Blender</li>
<li>Blender and GPL Terms of Use</li>
<li>GNU Public License</li>
<li>OpenContent License</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Issue #32 missing blend file now available</title>
		<link>http://blenderart.org/2011/04/09/issue-32-missing-blend-file-now-available/</link>
		<comments>http://blenderart.org/2011/04/09/issue-32-missing-blend-file-now-available/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 20:11:46 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=583</guid>
		<description><![CDATA[There was supposed to be a blend file for Claas&#8217; article on modeling an iphone. Somehow it didn&#8217;t get included in the blend download zip. Okay I didn&#8217;t put it in because I totally forgot to grab it from Claas.   I was obviously having a senior moment. But I now have the file and [...]]]></description>
			<content:encoded><![CDATA[<p>There was supposed to be a blend file for Claas&#8217; article on modeling  an iphone. Somehow it didn&#8217;t get included in the blend download zip.</p>
<p>Okay I didn&#8217;t put it in because I totally forgot to grab it from Claas. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   I was obviously having a senior moment.</p>
<p>But I now have the file and nam has ever so nicely tucked it into the  blend download zip file and you can <a href="http://blenderart.org/files/blenderart_mag-32_blendfiles.zip" target="_blank">download it at your convenience.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>&#8216;&#8221;The Journeyman Project Tribute&#8221; Fan-based HD remake of the classic Presto Studios title, looking for contributors</title>
		<link>http://blenderart.org/2011/04/06/the-journeyman-project-by-presto-studios-looking-for-contributors/</link>
		<comments>http://blenderart.org/2011/04/06/the-journeyman-project-by-presto-studios-looking-for-contributors/#comments</comments>
		<pubDate>Thu, 07 Apr 2011 00:30:49 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=578</guid>
		<description><![CDATA[Andrew Curry is looking for contributors on a fun new project. from Andrew: I am currently heading up a multi-aspect project, working on bringing back a classic game, &#8220;The Journeyman Project&#8221; by Presto Studios.  The project is currently split into three efforts: 1.  A prequel novel 2.  A port to Windows of &#8220;Pegasus Prime&#8221;, a [...]]]></description>
			<content:encoded><![CDATA[<p>Andrew Curry is looking for contributors on a fun new project.</p>
<blockquote>
<p style="padding-left: 30px"><em>from Andrew:</em></p>
<p style="padding-left: 30px">I am  currently heading up a multi-aspect project, working on bringing  back a  classic game, &#8220;The Journeyman Project&#8221; by Presto Studios.  The  project  is currently split into three efforts:</p>
<p style="padding-left: 30px">1.  A prequel novel<br />
2.  A port to Windows of &#8220;Pegasus Prime&#8221;, a remake of Journeyman by the original studio.<br />
3.  A retelling of Journeyman using Blender to model and render the video footage, &#8220;Journeyman HD&#8221; if you will <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="padding-left: 30px">I have been keeping a blog of the modelling work I&#8217;ve done on the project so far, which can be found at <a href="http://andyjourneyman.blogspot.com/" target="_blank">http://andyjourneyman.blogspot.com/</a>.</p>
<p style="padding-left: 30px">Currently   there are several members on the novel and port teams, but the   modelling HD version is only done by myself at present.</p>
<p style="padding-left: 30px">One of my  goals is that the footage be done completely within  Blender.  No  external renderers/video packages can be used to manipulate  the video.   As well as Blender, I am using VirtualDub to edit the  footage  together, keeping the project open source at the moment.</p>
</blockquote>
]]></content:encoded>
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		<title>Book Review: Blender 2.5 Materials and Textures Cookbook</title>
		<link>http://blenderart.org/2011/03/01/book-review-blender-2-5-materials-and-textures-cookbook/</link>
		<comments>http://blenderart.org/2011/03/01/book-review-blender-2-5-materials-and-textures-cookbook/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 01:15:15 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=547</guid>
		<description><![CDATA[Unless you plan on focusing exclusively on modeling, at some point, you are going to want to apply textures and materials to your latest model. Blender offers a dizzying array of options to create just about any material or texture you would need. And therein lies the problem. There are so many options buttons and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blenderart.org/bam/wp-content/uploads/2011/03/2886OS_Blender-Materials-and-Textures-Cookbook_cov.jpg.png"><img src="http://blenderart.org/bam/wp-content/uploads/2011/03/2886OS_Blender-Materials-and-Textures-Cookbook_cov.jpg.png" style="margin-top: 5px;margin-bottom: 5px;"  alt=""   align="left" width="125" height="152" /></a> Unless you plan on focusing exclusively on modeling, at some point, you are going to want to apply textures and materials to your latest model. Blender offers a dizzying array of options to create just about any material or texture you would need. And therein lies the problem. There are so many options buttons and settings that even basic materials can take quite a bit of time to set up and get just right. Even contemplating what is needed for a complex material can get so complicated that it might just tempt you to actually decide to focus exclusively on modeling and forego the whole material/texture issue altogether. </p>
<p>What has been needed in the Blender community for some time is exactly what Colin Litster has delivered in <a href="http://www.packtpub.com/blender-2-5-materials-and-textures-cookbook/book?utm_source=dreamsgate.wordpress.com&amp;utm_medium=bookrev&amp;utm_content=blog&amp;utm_campaign=mdb_006693">Blender 2.5 Materials and Textures Cookbook</a>. He has written a comprehenisve book that explains the ins and outs of using Blender&#8217;s material and texture options to create a wide array of materials and effects.<span id="more-547"></span></p>
<p>There are nine chapters, with each covering a different material category in a easy to understand and well thought out format. Each chapter starts out with a short introduction that discusses the material type being covered. It is followed by a series of clear “recipes” that show you exactly what settings are needed to create the material being discussed. After the “recipe”, Colin then explains what each part of the “recipe” did to help make a convincing material and how it all works together. Not only does this format make it easy to understand how the material was created, it makes it even easier to quickly flip through at a later date to find just the settings needed for whatever material you needed with out having wade through the explanation part.</p>
<p>You can check out the materials and techniques that Colin covers in the Table of Contents listed at Packt Publishing as well as download a sample chapter:</p>
<p style="padding-left: 30px"><a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_0">Preface</a><br />
<a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_1">Chapter 1: Creating Natural Materials in Blender</a><br />
<a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_2">Chapter 2: Creating Man-made Materials</a><br />
<a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_3">Chapter 3: Creating Animated Materials</a><br />
<a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_4">Chapter 4: Managing Blender Materials</a><br />
<a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_5">Chapter 5: Creating More Difficult Man-made Materials</a><br />
<a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_6">Chapter 6: Creating More Difficult Natural Materials</a><br />
<a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_7">Chapter 7: UV Mapping and Sub Surface Scattering</a><br />
<a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_8">Chapter 8: Painting and Modifying Image Textures in Blender</a><br />
<a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_9">Chapter 9: Special Effects Materials</a><br />
<a href="https://www.packtpub.com/toc/blender-25-materials-and-textures-cookbook-table-contents#chapter_10">Index</a></p>
<p>Now granted, not every material/texture imaginable has been covered in this book, but the techniques taught and clearly explained will give you the knowledge to create those materials for yourself.</p>
<p><strong>Pros:</strong></p>
<ul>
<li>Clean 	layout</li>
<li>Screenshots 	are clear</li>
<li>Recipes 	are easy to find and follow.</li>
<li>Explanations 	of the recipe follows the recipe, making it much easier to 	go back and just find the recipe</li>
<li>Book 	can be read cover to cover or just jump to needed recipe</li>
<li>Colins 	shows how to build a basic material then shows you how to build on 	it to produce variations</li>
</ul>
<p><strong>Cons:</strong></p>
<p>The only downside to this book is that it is printed in black and white. A book that teaches materials would have benfited from being offered in color or at least having a small gallery of color images to view.</p>
<p>Packt Publishing has offset this drawback by supplying the files Colin used to create the materials in a downloadable package of blend and texture files. The link to which can be found in the front of the book.</p>
<p><strong>Conclusion</strong>:</p>
<p>Colin has produced an excellent guide to Blender materials. It is clear enough for a beginner to understand and covers more than enough to be of use to experienced users. In my opinion this book will prove to be invaluable guide to Blender&#8217;s material and texture options for quite some time.</p>
<p><strong>Blender 2.5 Materials and Textures Cookbook<br />
by: Colin Litster<br />
312 pages<br />
Publisher: Packt Publishing</strong></p>
<p style="padding-left: 30px"><em><a href="http://www.packtpub.com/blender-2-5-materials-and-textures-cookbook/book?utm_source=dreamsgate.wordpress.com&amp;utm_medium=bookrev&amp;utm_content=blog&amp;utm_campaign=mdb_006693">From the Packt Publishing Website about Blender 2.5 Materials and Textures Cookbook</a></em></p>
<p style="padding-left: 30px"><em>You will learn how to emulate the  reflective properties of natural materials and how to simulate materials  such as rusted iron, which is difficult to make believable.  Transparency and reflection are both tricky natural surface properties  to simulate but these recipes will make it easy. Explore ways to speed  up animations by using special painting techniques to significantly  lower render times. By the end of the book, you will be able to simulate  some of the most difficult effects to recreate in any 3D suite, such as  smoke, fire, and explosions.</em></p>
<p style="padding-left: 30px"><em><br />
What you will learn from this book :</em></p>
<blockquote>
<ul>
<li><em>Understand 	the new Blender 2.5 user interface that simplifies creation of 	materials and textures</em></li>
<li><em>Explore the 	complex task of UV mapping of a human face</em></li>
<li><em>Use the Sub 	Surface Scattering commands in Blender to create objects the way you 	want</em></li>
<li><em>Confidently 	simulate materials such as smoke, flames, and explosions using the 	Blender 2.5 Smoke Physics module</em></li>
<li><em>Create an 	entire ocean that animates and reacts with objects in the water by 	using the new Blender 2.5 features</em></li>
<li><em>Employ 	simple repeating textures that can be applied with infinite variety 	without appearing to repeat</em></li>
<li><em>Synthesize 	complex materials without complex mesh objects by using alpha 	transparency</em></li>
<li><em>Create 	incredible moving textures and materials by using Blender 2.5 	animation curves</em></li>
<li><em>Create 	flexible materials that can curve around corners or  apply themselves 	to complex winding meshes without unwanted texture  distortion</em></li>
<li><em>Manage Blender 2.5 materials and 	textures and effectively apply them to your Blender projects</em></li>
</ul>
</blockquote>
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		<title>Blendercat 2011: 9 to 30 April 2011</title>
		<link>http://blenderart.org/2011/01/06/blendercat-2011-9-to-30-april-2011/</link>
		<comments>http://blenderart.org/2011/01/06/blendercat-2011-9-to-30-april-2011/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 07:32:36 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blender conference]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=529</guid>
		<description><![CDATA[Victork wrote to let me know that Blendercat 2011 will launch in April of 2011. They will be offering lectures and workshops for the Blender community, especially for the people of Catalonia (Barcelona, Spain). They will be posting further information on their website at  http://www.blendercat.org/. They are also calling for high quality images to be [...]]]></description>
			<content:encoded><![CDATA[<p>Victork wrote to let me know that <strong>Blendercat 2011</strong> will launch in April of 2011. They will be offering lectures and  workshops for the Blender community, especially for the  people of  Catalonia (Barcelona, Spain). They will be posting further information   on their website at <a href="http://www.blendercat.org/" target="_blank"> http://www.blendercat.org/</a>.</p>
<p>They are also calling for high quality images to be shown in their  gallery, that they would like to print in a 30&#215;40 format. You can  contact the organizers at <a href="mailto:blendercat@festimatge.org">blendercat@festimatge.org</a> for further information.</p>
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		<title>The Zoybar–Shapeways-Blender Challenge &#8211; Competition Results</title>
		<link>http://blenderart.org/2010/10/05/the-zoybar%e2%80%93shapeways-blender-challenge-competition-results/</link>
		<comments>http://blenderart.org/2010/10/05/the-zoybar%e2%80%93shapeways-blender-challenge-competition-results/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 02:13:51 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=497</guid>
		<description><![CDATA[The competition is over, the results are in and we want to offer a big thank you to everyone who has taken part. The winner in the Function Category is the Zoybar TOR by Bård S D. Bard has won a full Zoybar Hardware kit + the fabrication of his design by Shapeways. Total Value: [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.zoybar.net/The%20Zoybar-Blender-Shapeways-Challenge.html" target="_blank">competition</a> is over, the results are in and we want to offer a big thank you to everyone who has taken part.<span id="more-497"></span></p>
<p>The winner in the Function Category is the <a href="http://www.zoybar.net/group/parts" target="_blank">Zoybar TOR</a> by <a href="http://www.zoybar.net/profile/BaardSD" target="_blank">Bård S D</a>.</p>
<p>Bard has won a full Zoybar Hardware kit + <strong>the fabrication of his design</strong> by <a href="http://www.shapeways.com/about/how_does_it_work" target="_blank">Shapeways</a>. Total Value: $870 (USD).    We are looking forward to see and hear you play on the mighty Zoybar TOR!   The winner in the Fantasy Category is the <a href="http://www.zoybar.net/group/thezoybaroque" target="_blank">Zoybaroque</a> by <a href="http://www.zoybar.net/profile/MarcLeboeuf" target="_blank">Marc Leboeuf</a> from Montreal.    According to Marc: &#8220;<em> a design to bring the futuristic Zoybar design back to the 17th century! It gives warmth and soul to the instrument.&#8221;</em> Well, you made it work!  Marc has won a full Zoybar Hardware kit. Congratulations to both of our winners!</p>
<p>All of these designs among many other more are available to download from our <a href="http://www.zoybar.net/groups" target="_blank">project gallery</a> and can also be produced by <a href="http://www.shapeways.com/gallery?mg%5bsearch%5d%5bcategories%5d=&amp;mg%5bsearch%5d%5btext%5d=zoybar" target="_blank">Shapeways.com</a>, look for them tagged with the word &#8216;Zoybar&#8217;.</p>
<p>Thanks again to everyone that were involved!</p>
<div id="attachment_500" class="wp-caption aligncenter" style="width: 471px"><a href="http://blenderart.org/bam/wp-content/uploads/2010/10/previz.jpg"><img class="size-full wp-image-500" src="http://blenderart.org/bam/wp-content/uploads/2010/10/previz.jpg" alt="" width="461" height="719" /></a><p class="wp-caption-text">Zoybaroque by Marc Leboeuf</p></div>
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		<title>Exciting New Contest Sponsored by Zoybar, Shapeways and Blenderart Magazine</title>
		<link>http://blenderart.org/2010/08/05/exciting-new-contest-sponsored-by-zoybar-shapeways-and-blenderart-magazine/</link>
		<comments>http://blenderart.org/2010/08/05/exciting-new-contest-sponsored-by-zoybar-shapeways-and-blenderart-magazine/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 16:36:14 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=468</guid>
		<description><![CDATA[Have you ever wanted to custom design your own electric guitar? Well here is your chance. Design and model your very own custom parts to attach to a Zoybar electric guitar hardware kit. Official Press release We are very excited to launch a new collaborative contest with Zoybar and Shapeways. This contest represents the first [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } --></p>
<p style="text-align: center"><a href="http://blenderart.org/bam/wp-content/uploads/2010/08/Zoybar_Shapeways_Blender_Banner3.jpg"><img class="aligncenter size-full wp-image-473" src="http://blenderart.org/bam/wp-content/uploads/2010/08/Zoybar_Shapeways_Blender_Banner3.jpg" alt="" width="470" height="203" /></a></p>
<p style="padding-left: 30px"><em><strong><span style="font-family: Arial,sans-serif"><span style="font-size: small">Have you ever wanted to custom design your own electric guitar? Well here is your chance. Design and model your very own custom parts to attach to a Zoybar electric guitar hardware kit. </span></span></strong></em></p>
<p style="padding-left: 30px"><em><strong><span style="font-family: Arial,sans-serif"><span style="font-size: small"><br />
</span></span></strong></em></p>
<p><span style="font-family: Arial,sans-serif"><span style="font-size: small"><em><strong>Official Press release</strong></em></span></span></p>
<p><span style="font-family: Arial,sans-serif"><span style="font-size: small">We are very excited to launch a new collaborative contest with <strong>Zoybar and </strong><strong>Shapeways</strong>. This contest represents the first <strong>hardware</strong> integration between a mass production product and mass customization of user made applications. Within ten working days you can hold your own custom guitar and hardware features that were originally designed from your home computer!</span></span></p>
<p><span style="font-family: Arial,sans-serif"><span style="font-size: small">In order to promote Open Hardware/Software we have initiated a contest with the prize of two electric Zoybar guitars along with the fabrication of the winning hardware design by Shapeways. Musicians, designers, animators &#8211; professionals and amateurs, are all invited to design original hardware features that can be incorporated with the Zoybar instruments and enter a contest to win their creation. <span id="more-468"></span></span></span></p>
<p><span style="font-family: Arial,sans-serif"><span style="font-size: small"><strong>Who, What, Where &amp; How</strong></span></span></p>
<p><a href="http://www.zoybar.net/" target="_blank"><span style="font-family: Arial,sans-serif"><span style="font-size: small"><strong>Zoybar </strong></span></span></a><span style="font-family: Arial,sans-serif"><span style="font-size: small">is an open R&amp;D Lab for academic, hobbyist, and commercial developers to easily create music instruments and applications. <strong>Zoybar</strong> also provides fully produced <a href="http://www.zoybar.net/zoybarsixkit.html" target="_blank">hardware kits</a> for those who are more interested in experimenting with these new instruments physicality. For this challenge however you don’t need to buy anything! <strong>Zoybar`s</strong> unique open R&amp;D model provides access to both hardware and production files for further customizations and development by the end users themselves. <strong>Zoybar`s</strong> 3D CAD production files are available to download for non commercial use and can be used to design new hardware features on many 3D modeling softwares, including Blender. </span></span></p>
<p><a href="http://www.shapeways.com/about/how_does_it_work" target="_blank"><span style="font-family: Arial,sans-serif"><span style="font-size: small"><strong>Shapeways</strong></span></span></a><span style="font-family: Arial,sans-serif"><span style="font-size: small"> is an online manufacturing platform for physical objects. Designers upload their design files to the <strong>Shapeways </strong>website, they print it and ship it to any destination you choose. Shapeways is using a technique called &#8217;3D Printing&#8217; which has proven itself as a high-quality production technique, but up to now has always been very expensive.</span></span></p>
<p><span style="font-family: Arial,sans-serif"><span style="font-size: small"><strong><a href="http://www.blenderart.org/">Blenderart Magazine</a> </strong></span></span><span style="font-family: Arial,sans-serif"><span style="font-size: small">was started for the Blender community to provide quality learning content from the efforts of the community itself. In addition to providing community contributed educational content, <strong>Blenderart Magazine</strong> promotes and encourages the use of Blender software in innovative and creative endeavors.</span></span></p>
<p><span style="font-family: Arial,sans-serif"><span style="font-size: small"><strong><a href="http://www.blender.org/" target="_blank">Blender</a> </strong></span></span><span style="font-family: Arial,sans-serif"><span style="font-size: small">is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.&#8221; </span></span></p>
<p><span style="font-family: Arial,sans-serif"><span style="font-size: small"><strong>For more information about this contest visit: <a href="http://www.zoybar.net/The%20Zoybar-Blender-Shapeways-Challenge.html" target="_blank">http://www.zoybar.net/The%20Zoybar-Blender-Shapeways-Challenge.html</a></strong></span></span></p>
<p><span style="font-family: Arial,sans-serif"><span style="font-size: small"><strong><br />
</strong></span></span></p>
<p><strong><span style="font-family: Arial,sans-serif"><span style="font-size: small">General Overview:</span></span></strong></p>
<p><strong><span style="font-family: Arial,sans-serif"><span style="font-size: small">The Challenge: </span></span></strong></p>
<p style="padding-left: 30px"><span style="font-family: Arial,sans-serif"><span style="font-size: small">Design original hardware features that can be incorporated with the <strong>Zoybar </strong>instruments and enter a contest to win your creation. </span></span></p>
<p><strong><span style="font-family: Arial,sans-serif"><span style="font-size: small">Timeline:</span></span></strong></p>
<p style="padding-left: 30px"><span style="font-family: Arial,sans-serif"><span style="font-size: small">The competition will start on <strong>August 05</strong>, however submissions will not be revealed before August 22 and will continue until <strong>September 20, 2010.</strong></span></span></p>
<p style="padding-left: 30px"><span style="font-family: Arial,sans-serif"><span style="font-size: small">The competition will end on October 05, 2010</span></span></p>
<p><strong><span style="font-family: Arial,sans-serif"><span style="font-size: small">The prizes:</span></span></strong></p>
<p style="padding-left: 30px"><strong><span style="font-family: Arial,sans-serif"><span style="font-size: small">Function category prize (Open to all):</span></span></strong><span style="font-family: Arial,sans-serif"><span style="font-size: small"> A Full Zoybar Guitar or Bass Hardware kit provided by Zoybar, plus 3D print of the winning design entry in the amount of $200 (USD) provided by Shapeways. Total Value: $870 (USD)</span></span></p>
<p style="padding-left: 30px"><span style="font-family: Arial,sans-serif"><span style="font-size: small"><br />
</span></span><strong><span style="font-family: Arial,sans-serif"><span style="font-size: small">Fantasy category prize:</span></span></strong><span style="font-family: Arial,sans-serif"><span style="font-size: small"> </span></span><strong><span style="font-family: Arial,sans-serif"><span style="font-size: small">(Exclusive for Blender users only)</span></span></strong><span style="font-family: Arial,sans-serif"><span style="font-size: small"> A Full Zoybar Guitar or Bass Hardware kit. Valued: $670 (USD) provided by Zoybar. </span></span></p>
<p><strong><span style="font-family: Arial,sans-serif"><span style="font-size: small">The winners will be announced in Blenderart Magazine&#8217;s 30<sup>th</sup> issue.</span></span></strong></p>
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		<title>Corrections and Explanations</title>
		<link>http://blenderart.org/2010/08/01/corrections-and-explanations/</link>
		<comments>http://blenderart.org/2010/08/01/corrections-and-explanations/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 04:51:20 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=463</guid>
		<description><![CDATA[Issue #28 had a few issues that needed to be corrected, one being that we printed the wrong bio information under the wrong writer. This and a few other things have now been corrected and a new version has been loaded to our site. The mirrors should be updated within a few days as well. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Issue #28</strong> had a few issues that needed to be corrected, one being that we printed the wrong bio information under the wrong writer. This and a few other things have now been corrected and a new version has been loaded to our site. The mirrors should be updated within a few days as well.<span id="more-463"></span></p>
<p>We have had a few complaints about messed up formatting in<strong> Issue #2</strong>5. So I had Gaurav generate a new pdf for that issue as well. It has now been corrected and uploaded to our site. Like <strong>Issue #28</strong>, the mirrors should be updated within a few days as well.</p>
<p>And now for an explanation of our recent website problems. During the release of the last two issues of Blenderart Magazine, we have experienced rather annoying site outages. Something that had not plagued us up to this point.</p>
<p>Oddly enough, after investigation by Nam, this is not a bandwidth problem. But a problem with the number of site hits at once. Apparently our ISP is under the mistaken impression that we are being attacked and shuts down our site. And the number that trips it is not even that outrageous. We are talking about 65 &#8220;hits&#8221; at once. Seems like a pretty small attack to me. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>We thought we had it fixed after the first time it happened, the second time wasn&#8217;t as bad as the first. But it still happened. So Nam and I have been discussing ways to lessen the chances of it happening again. When issue #29 releases, we will just have to see how it goes.</p>
<p>I guess this is the price of being popular. <img src='http://blenderart.org/bam/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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