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	<title>BlenderArt Magazine &#187; Call For Content</title>
	<atom:link href="http://blenderart.org/category/call-for-content/feed/" rel="self" type="application/rss+xml" />
	<link>http://blenderart.org</link>
	<description>Online PDF Magazine dedicated to Blender 3D</description>
	<lastBuildDate>Thu, 05 Jan 2012 19:51:27 +0000</lastBuildDate>
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		<title>Call for Content: Blenderart Magazine #36</title>
		<link>http://blenderart.org/2012/01/05/call-for-content-blenderart-magazine-36/</link>
		<comments>http://blenderart.org/2012/01/05/call-for-content-blenderart-magazine-36/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 19:51:27 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=663</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine. The theme for this issue is “Odds n&#8217; Ends: props and accessories” Welcome back to a new year of Blenderart Magazine. We are going to kick off 2012 with a look at how to create all the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 36 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is <strong>“Odds n&#8217; Ends: props and accessories”</strong></p>
<p>Welcome back to a new year of Blenderart Magazine. We are going to kick off 2012 with a look at how to create all the<strong> Odds n&#8217; Ends</strong> that make images and animations look great. No character is complete without their clothes, armor and all the various accessories that complete their look. And scenes are flat and lifeless without a variety of well placed props to add detail and depth to tell your story.<span id="more-663"></span></p>
<p>In addition, we want to take a look at how to use some of the fun new features of Blender 2.61 with all these needed props and accessories. So get to modeling, texturing and don&#8217;t forget to write about it and share your masterpieces with the rest of us.</p>
<p><strong>Looking for tutorials or “making of” articles on:</strong></p>
<ul>
<li>any props or accessories needed for any character or scene</li>
<li>how to use new blender features</li>
</ul>
<p><strong>Articles</strong></p>
<p style="padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><span style="font-family: Arial,sans-serif"><span style="font-size: x-small"><br />
</span></span>Subject: &#8220;Article submission Issue # 36 [your article name]&#8220;</p>
<p>&nbsp;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Odds n&#8217; Ends: props and accessories”. Please note if the entry does not match with the theme it will not be published.</p>
<p style="padding-left: 30px">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><span style="font-family: Arial,sans-serif"><span style="font-size: x-small"><br />
</span></span>Subject: &#8220;Gallery submission Issue # 36&#8243;</p>
<p>&nbsp;</p>
<p><em>Note: Image size should be of 1024x (width) at max.</em></p>
<p><strong>Last date of submissions February 5, 2012.</strong></p>
<p>&nbsp;</p>
<p>Good luck!<br />
Blenderart Team</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blenderart Magazine submission deadline extended</title>
		<link>http://blenderart.org/2011/10/07/blenderart-magazine-submission-deadline-extended/</link>
		<comments>http://blenderart.org/2011/10/07/blenderart-magazine-submission-deadline-extended/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 18:32:08 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=638</guid>
		<description><![CDATA[Due to scheduling issues, I have decided to extend the submission deadline for issue #36 “Mechanical Mayhem” from October 5th to November 5th.. In addition to giving the BAM staff a little more breathing room, it will also give contributing authors and artists more time to create and submit awesome articles, tutorials and images. So [...]]]></description>
			<content:encoded><![CDATA[<p>Due to scheduling issues, I have decided to extend the submission deadline for issue #36 “Mechanical Mayhem” from <strong>October 5th to November 5th..</strong></p>
<p>In addition to giving the BAM staff a little more breathing room, it will also give contributing authors and artists more time to create and submit awesome articles, tutorials and images. So get your “blend” on and get those submissions in.</p>
<p>Otherwise I will be writing multiple articles on “Flintstone” style cars getting flattened by falling rocks or stomped on by dinosaurs. Actually that isn’t a half bad idea…. <img src="http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif?m=1300128060g" alt=":P" /></p>
<p>Anyhow, BAM is delayed but not out of the race.</p>
<p><strong>Remember Novemeber 5th is the new deadline.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2011/10/07/blenderart-magazine-submission-deadline-extended/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call for Content Blenderart #36</title>
		<link>http://blenderart.org/2011/09/08/call-for-content-blenderart-36/</link>
		<comments>http://blenderart.org/2011/09/08/call-for-content-blenderart-36/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 23:47:21 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=632</guid>
		<description><![CDATA[It’s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine. The theme for this issue is “Mechanical Mayhem: before and after” Mechanical and Vehicle modeling is a such a popular topic that we can’t resist doing it again. But this time we are going to do it [...]]]></description>
			<content:encoded><![CDATA[<p>It’s time again to start thinking about articles, tutorials and images for<strong> Issue # 36 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is <strong>“Mechanical Mayhem: before and after”</strong></p>
<p>Mechanical and Vehicle modeling is a such a popular topic that we can’t resist doing it again. But this time we are going to do it with a little twist. We are going to add a little <em><strong>Mayhem</strong></em> to the mix and have some digital fun.</p>
<p>So after you have created your beautiful shiny vehicle or mechanical marvel of modeling greatness, mess it up. And mess it up good. We are looking for aged, used, dented, dinged, wrecked, blown up and utterly messed up. This is a great time to explore materials and modifiers that can add to the realism of our Mayhem.<span id="more-632"></span></p>
<p><strong>Possible articles/tutorials/“makings of” for you to submit:</strong></p>
<ul>
<li>Anything related to creating/texturing your mechanical marvel/vehicle</li>
<li>Materials to age or dirty up vehicles</li>
<li>Methods of denting/wrecking/blowing up a vehicle</li>
<li>Anything else fun that comes to mind</li>
</ul>
<p>And remember if you wrecked your digital masterpiece to include “before and after” renders and animations. That is part of the fun.</p>
<p><strong>Articles</strong></p>
<p style="padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: “Article submission Issue # 36 [your article name]“</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Mechanical Mayhem: before and after”. Please note if the entry does not match with the theme it will not be published. And remember to include “before and after” renders and animations.</p>
<p style="padding-left: 30px">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: “Gallery submission Issue # 36″</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions October 5, 2011.</strong></p>
<p>Good luck!<br />
Blenderart Team</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2011/09/08/call-for-content-blenderart-36/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call for Content Blenderart #35</title>
		<link>http://blenderart.org/2011/06/24/call-for-content-blenderart-35/</link>
		<comments>http://blenderart.org/2011/06/24/call-for-content-blenderart-35/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 04:18:17 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=614</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 35 of Blenderart Magazine. The theme for this issue is “Character Building” 3d Characters can be anything from a dancing cereal box, to a fully realistic humanoid and everything in between. This issue we are going to focus on creating great [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 35 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is <strong>“Character Building”</strong></p>
<p>3d Characters can be anything from a dancing cereal box, to a fully realistic humanoid and everything in between. This issue we are going to focus on creating great 3d characters. What makes them believable as well as lovable/hated.<span id="more-614"></span></p>
<p>To add to the fun, in addition to images for this issue, you can send in your character to be shared with the readers of Blenderart Magazine. It can be rigged, not rigged, textured, or not textured.</p>
<p>So come share your character expertise with the rest of us.</p>
<p><strong>Possible Character article topics for you to submit:</strong></p>
<ul>
<li>Making of/tutorials on modeling characters</li>
<li>Articles about current projects that involve characters</li>
<li>Topology tutorials</li>
<li>Lo poly Characters</li>
<li>Texturing/Mapping of characters</li>
</ul>
<p>Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p>Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 35 [your article name]&#8221;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Character Building”. Please note if the entry does not match with the theme it will not be published.</p>
<p>Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 35&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions August 5, 2011.</strong></p>
<p><em>Good luck!</em><br />
<em> Blenderart Team</em></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2011/06/24/call-for-content-blenderart-35/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Call for Content Blenderart #34</title>
		<link>http://blenderart.org/2011/05/02/586/</link>
		<comments>http://blenderart.org/2011/05/02/586/#comments</comments>
		<pubDate>Mon, 02 May 2011 21:12:14 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=586</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 34 of Blenderart Magazine. The theme for this issue is “Rigs, Add-ons and more&#8230;” With so many improvements and exciting new features/tools lately, it is time to figure it all out and get our heads wrapped around Rigging, Add-ons, Python and [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 34 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is <strong>“Rigs, Add-ons and more&#8230;”</strong></p>
<p>With so many improvements and exciting new features/tools lately, it is time to figure it all out and get our heads wrapped around Rigging, Add-ons, Python and new builds.<span id="more-586"></span></p>
<p>Well now is the time to write all about it and share it with all of us.</p>
<p style="padding-left: 30px"><strong>Master Riggers</strong>, we would like to know your secrets to rigging:</p>
<blockquote>
<ul>
<li> Characters, individual body parts (i.e. feet, hands, etc)</li>
<li> Animals and reptiles</li>
<li> Vehicles and other mechanical rigging</li>
<li> any other use for rigging</li>
</ul>
</blockquote>
<p style="padding-left: 30px"><strong>Coders</strong>, we want to know what you have been up to:</p>
<blockquote>
<ul>
<li> Add-ons and the python behind them</li>
<li> How to extend blender through python</li>
<li> new builds/patches/branches</li>
</ul>
</blockquote>
<p style="padding-left: 30px"><strong>Google Summer of Code participants,</strong> we want to hear about:</p>
<blockquote>
<ul>
<li> your projects</li>
<li> your progress</li>
<li> etc</li>
</ul>
</blockquote>
<p>Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p style="padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 34 [your article name]&#8220;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Rigs, Add-ons and more&#8230;”. Please note if the entry does not match with the theme it will not be published.</p>
<p style="padding-left: 30px">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 34&#8243;</p>
<p style="padding-left: 30px">Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions June 5, 2011.</strong></p>
<p><em>Good luck!</em><br />
<em> Blenderart Team</em></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2011/05/02/586/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Call for Content Blenderart #33</title>
		<link>http://blenderart.org/2011/02/23/call-for-content-blenderart-33/</link>
		<comments>http://blenderart.org/2011/02/23/call-for-content-blenderart-33/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 23:53:06 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=542</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 33 of Blenderart Magazine. The theme for this issue is “Everything but the kitchen sink&#8230;” Here is your chance to discuss/write about anything blender related that interests you. Do you have a favorite feature or technique that you are just dying [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 33 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is <strong>“Everything but the kitchen sink&#8230;”</strong><span id="more-542"></span></p>
<p>Here is your chance to discuss/write about anything blender related that interests you. Do you have a favorite feature or technique that you are just dying to share with others? Or how about your super cool latest project.</p>
<p>Well now is the time to write all about it and share it with all of us.</p>
<p>Here are just some of the possible topics you could write about:</p>
<ul>
<li>favorite feature / tool: tell us all about it, how it works, how you use it.</li>
<li>favorite technique or workflow</li>
<li>personal / commercial projects you are working on</li>
<li>favorite Blender book or site</li>
</ul>
<p>Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p style="padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 33 [your article name]&#8220;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is <strong>“Everything but the kitchen sink&#8230;”</strong>. Please note if the entry does not match with the theme it will not be published.</p>
<p style="padding-left: 30px">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 33&#8243;</p>
<p style="padding-left: 30px">Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions April 5, 2011.</strong></p>
<p><em>Good luck!<br />
Blenderart Team</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2011/02/23/call-for-content-blenderart-33/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Reminder: Blenderart Issue #32 submissions due soon</title>
		<link>http://blenderart.org/2011/01/26/reminder-blenderart-issue-32-submissions-due-soon/</link>
		<comments>http://blenderart.org/2011/01/26/reminder-blenderart-issue-32-submissions-due-soon/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 20:56:41 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=540</guid>
		<description><![CDATA[Just a quick reminder that submission deadline is fast approaching for Issue #32. So get your articles and artwork finished up and submited. The theme for this issue is “Spring is Sprung” This issue we are going to explore how Blender can be used to create a variety of plants, flowers, trees and landscapes to [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>Just a quick reminder that submission deadline is fast  approaching  for Issue #32. So get your articles and artwork finished up  and  submited.</p>
<p>The theme for this issue is <strong><a href="../../2010/12/28/call-for-content-blenderart-32/">“Spring is Sprung”</a></strong></p>
<p style="padding-left: 30px"><em>This  issue we are going to explore how Blender can be used to create a    variety of plants, flowers, trees and landscapes to hold it all.</em></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2011/01/26/reminder-blenderart-issue-32-submissions-due-soon/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Call for Content Blenderart #32</title>
		<link>http://blenderart.org/2010/12/28/call-for-content-blenderart-32/</link>
		<comments>http://blenderart.org/2010/12/28/call-for-content-blenderart-32/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 19:25:25 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=524</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 32 of Blenderart Magazine. The theme for this issue is “Spring is Sprung” This issue we are going to explore how Blender can be used to create a variety of plants, flowers, trees and landscapes to hold it all. Here are [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 32 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is <strong>“Spring is Sprung”</strong></p>
<p>This issue we are going to explore how Blender can be used to create a variety of plants, flowers, trees and landscapes to hold it all.<span id="more-524"></span></p>
<p><strong>Here are just some of the possible topics:</strong></p>
<ul>
<li>Modeling and texturing of plants, flowers, trees;
<ul>
<li>can be realistic, toony, exotic, alien or even steampunk</li>
</ul>
</li>
<li>Ant Landscape Add-On</li>
<li>Ivy Generator or similar scripts</li>
<li>Use of arrays, curves and other modifiers to create vegetation</li>
</ul>
<p>Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p style="padding-left: 30px">Send in your articles to<span style="font-family: Arial,sans-serif"><span style="font-size: x-small"> <a href="mailto:sandra@blenderart.org">sandra</a><br />
</span></span>Subject: &#8220;Article submission Issue # 32 [your article name]&#8220;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Spring is Sprung”. Please note if the entry does not match with the theme it will not be published.</p>
<p style="padding-left: 30px">Send in your entries for gallery to<span style="font-family: Arial,sans-serif"><span style="font-size: x-small"> <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
</span></span>Subject: &#8220;Gallery submission Issue # 32&#8243;</p>
<p style="padding-left: 30px">Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions February 5, 2011.</strong></p>
<p><em>Good luck!<br />
Blenderart Team</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2010/12/28/call-for-content-blenderart-32/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Call for Content: Blenderart #31</title>
		<link>http://blenderart.org/2010/10/25/call-for-content-blenderart-31/</link>
		<comments>http://blenderart.org/2010/10/25/call-for-content-blenderart-31/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 17:40:24 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=507</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 31 of Blenderart Magazine. The theme for this issue is “Under the Microscope” This issue we are going to explore how Blender can be used for scientific and educational visualization. So if you or your team is working on a scientific [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 31 of Blenderart Magazine</strong>.</p>
<p>The theme for this issue is <strong>“Under the Microscope”<span id="more-507"></span></strong></p>
<p>This issue we are going to explore how Blender can be used for scientific and educational visualization. So if you or your team is working on a  scientific and educational visualization for research or educational purposes, we want to hear about it. So get your research and notes organized and send us your “brainchild”.</p>
<p>Here are just some of the <em><strong>possible </strong></em>topics:</p>
<ul>
<li> <strong>Mathematics:</strong>
<ul>
<li>Coordinate Systems</li>
<li>Integration (animated)</li>
<li>Proofing Pythagoras&#8217;s theorem</li>
</ul>
</li>
<li><strong>Physics:</strong>
<ul>
<li>Animations/Simulations of some mechanic experiments</li>
<li>Atom/Subatomic Particles</li>
<li>Electronic orbitals (visualisation)</li>
</ul>
</li>
<li><strong>Chemistry:</strong>
<ul>
<li>The look of a molecule</li>
</ul>
</li>
<li><strong>Biology:</strong>
<ul>
<li>The animal cell</li>
<li>The plant cell</li>
<li>Cell division</li>
</ul>
</li>
</ul>
<p>Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p style="padding-left: 30px">Send in your articles to<span style="font-family: Arial,sans-serif"><span style="font-size: x-small"> <a href="mailto:sandra@blenderart.org">sandra</a><br />
</span></span>Subject: &#8220;Article submission Issue # 31 [your article name]&#8220;</p>
<p><strong>Gallery Images</strong></p>
<p style="padding-left: 30px">As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is <em><strong>“Under the Microscope”</strong></em>. Please note if the entry does not match with the theme it will not be published.</p>
<p style="padding-left: 30px">Send in your entries for gallery to<span style="font-family: Arial,sans-serif"><span style="font-size: x-small"> <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
</span></span>Subject: &#8220;Gallery submission Issue # 31&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<p>Last date of submissions <strong>December 5, 2010.</strong></p>
<p>Good luck!<br />
<em>Blenderart Team</em></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Blenderart Mag Issue #29 now available</title>
		<link>http://blenderart.org/2010/09/23/blenderart-mag-issue-29-now-available/</link>
		<comments>http://blenderart.org/2010/09/23/blenderart-mag-issue-29-now-available/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 19:29:16 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=489</guid>
		<description><![CDATA[Welcome to Issue #29, “Industrial Revolution” Issue 29 is all about machines and gadgets, and since there is no time like the present, let&#8217;s get this &#8220;Industrial Revolution&#8221; started. So grab your copy today. Also be sure to check out our gallery of wonderful images submitted by very talented members of our community. Table of [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to <strong>Issue #29, “Industrial Revolution”</strong></p>
<p>Issue 29 is all about machines and gadgets, and since there is no time like the present, let&#8217;s get this &#8220;Industrial Revolution&#8221; started.</p>
<p>So grab your copy today.<span id="more-489"></span><br />
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.</p>
<p><strong>Table of Contents:</strong></p>
<ul>
<li>Creating Blender icons for Adobe Flash</li>
<li>Creating a Forklift</li>
<li>Rigging an Assembly Line Robot</li>
<li>Building a Steampunk Engine</li>
<li>Modeling a Steam Punk USB Flash Drive</li>
<li>DarkBiome</li>
<li>Advanced Py Drivers</li>
<li>Alternative Realities:  Steampunk and Dieselpunk</li>
</ul>
<p>And Lot More&#8230;</p>
<p><a href="http://www.blenderart.org/"></a></p>
<p>* Reminder: Submissions for Issue #30 due October 5<sup>th</sup>,</p>
<p><a href="../../2010/09/01/call-for-content-blenderart-30/">Call for Content</a></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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