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	<title>BlenderArt Magazine &#187; Call For Content</title>
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	<link>http://blenderart.org</link>
	<description>Online PDF Magazine dedicated to Blender 3D</description>
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		<title>Call for Content Blenderart Magazine #29</title>
		<link>http://blenderart.org/2010/06/27/call-for-content-blenderart-magazine-29/</link>
		<comments>http://blenderart.org/2010/06/27/call-for-content-blenderart-magazine-29/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 18:11:52 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=449</guid>
		<description><![CDATA[It&#8217;s  time again to start thinking about articles, tutorials and images for Issue  # 29 of Blenderart Magazine.
The theme for this issue is “Industrial Revolution”
It&#8217;s time to start our own “Industrial Revolution”. So gather  up all your shiny and not so shiny heavily mechanized projects to share  with us.
Here are a [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } -->It&#8217;s  time again to start thinking about articles, tutorials and images for <strong>Issue  # 29</strong> of Blenderart Magazine.</p>
<p>The theme for this issue is <strong>“Industrial Revolution”</strong></p>
<p>It&#8217;s time to start our own <strong>“Industrial Revolution</strong>”. So gather  up all your shiny and not so shiny heavily mechanized projects to share  with us.<img src="http://dreamsgate.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-449"></span></p>
<p>Here are a few ideas to consider:</p>
<ul>
<li>Steam Punk</li>
<li>Industrial Machines: big and small</li>
<li>Factories and Industrial landscapes</li>
<li>Pipes, Gears &amp; Gadgets</li>
<li>Grungy Materials suitable for industrial environments and objects</li>
</ul>
<p><strong>Articles</strong></p>
<p>Send in  your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 29 [your article name]&#8221;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual  you can also submit your best renders based on the theme of the issue.  The theme of this issue is “Industrial Revolution”. Please note if the  entry does not match with the theme it will not be published.</p>
<p>Send in  your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 29&#8243;</p>
<p>Note:  Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions August 5, 2010.</strong></p>
<p><em>Good luck!<br />
Blenderart Team</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call for Content Blenderart #28</title>
		<link>http://blenderart.org/2010/04/26/call-for-content-blenderart-28/</link>
		<comments>http://blenderart.org/2010/04/26/call-for-content-blenderart-28/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 23:29:43 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=409</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 28 of Blenderart Magazine.
The theme for this issue is “Up to Speed” with Blender 2.5+
The Blender 2.5 series has been out for a while now, and while it still is under going a lot of changes and refinement, it is stable [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } -->It&#8217;s time again to start thinking about articles, tutorials and images for<strong> Issue # 28 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is<strong> “Up to Speed” with Blender 2.5+<span id="more-409"></span></strong></p>
<p>The Blender 2.5 series has been out for a while now, and while it still is under going a lot of changes and refinement, it is stable enough for some serious testing and playing.</p>
<p>So let&#8217;s get everyone<strong> &#8220;Up to Speed&#8221; with Blender 2.5</strong> and how to best take advantage of all the wonderful new toys and options available.</p>
<p>Since there is a lot of ground that can be covered, this is going to be something of an open theme. Which means you can submit articles and tutorials on just about anything as long as Blender 2.5 is used.</p>
<p><em><strong>Here are a few ideas to consider:</strong></em></p>
<ul>
<li>Work flow</li>
<li>Tips, techniques</li>
<li>Tools: both new or improved tools</li>
<li>Personal and or commercial projects in 2.5</li>
<li>Surprise me!</li>
</ul>
<p>Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p>Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 28 [your article name]&#8221;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is somewhat open, feel free to send in anything done in Blender 2.5, we are looking for any and all well lit images. Please note if the entry does not match with the theme it will not be published.</p>
<p>Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 28&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions June 5, 2010.</strong></p>
<p><em>Good luck!<br />
Blenderart Team</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2010/04/26/call-for-content-blenderart-28/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Call for Content #27</title>
		<link>http://blenderart.org/2010/03/03/call-for-content-27/</link>
		<comments>http://blenderart.org/2010/03/03/call-for-content-27/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 05:41:42 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=383</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 27 of Blenderart Magazine.
The theme for this issue is &#8216;Shadow Showdown: Achieving Light/Shadow Balance&#8217;
Light without shadows is just, well bright. Good lighting generally shows a good balance of light vs. shadows. This never seems to be an easy task, even with [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 27 of Blenderart Magazine.</p>
<p>The theme for this issue is &#8216;Shadow Showdown: Achieving Light/Shadow Balance&#8217;<span id="more-383"></span></p>
<p>Light without shadows is just, well bright. Good lighting generally shows a good balance of light vs. shadows. This never seems to be an easy task, even with improvements to the Blender code. So once again we go in search of the perfect lighting solution.</p>
<p>And since there never seems to be a single solution that works for all situations, in addition to your best lighting rigs for general purposes &amp; specialized solutions, we are looking for all your secrets, tips and techniques on:</p>
<ul>
<li>Lighting game levels and characters, images, animations</li>
<li>Atmospheric lighting</li>
<li>Nodes/compositing for great lighting effects</li>
<li>Colored shadows</li>
<li>Ambient Occasion</li>
<li>Lighting groups</li>
<li>Textured lighting/shadows</li>
</ul>
<p>Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p>Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 27 [your article name]&#8221;</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is <strong>Shadow Showdown: Achieving Light/Shadow Balance</strong>, we are looking for any and all well lit images. Please note if the entry does not match with the theme it will not be published.</p>
<p>Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 27&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<p><strong>Last date of submissions </strong><strong>April 5, 2010.</strong></p>
<p><em>Good luck!<br />
Blenderart Team</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2010/03/03/call-for-content-27/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call for Content #26</title>
		<link>http://blenderart.org/2009/12/29/call-for-content-26/</link>
		<comments>http://blenderart.org/2009/12/29/call-for-content-26/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 18:18:23 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=353</guid>
		<description><![CDATA[
It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 26 of Blenderart Magazine.
The theme for this issue is &#8220;Ready, Set, Play! • Blender and Gaming Content&#8221;

We are going to explore the world of computer gaming and all the fun ways Blender can be used to create gaming content.
So whether you [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } --></p>
<p style="margin-bottom: 0in">It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 26 of Blenderart Magazine</strong>.</p>
<p>The theme for this issue is <strong>&#8220;Ready, Set, Play! • Blender and Gaming Content&#8221;<span id="more-353"></span></strong></p>
<p style="margin-bottom: 0in">
<p style="margin-bottom: 0in">We are going to explore the world of computer gaming and all the fun ways Blender can be used to create gaming content.</p>
<p style="margin-bottom: 0in">So whether you use:</p>
<ul>
<li>Blender&#8217;s game engine</li>
<li>External game engines</li>
<li>Have written your very own game engine</li>
<li>Create characters, props, levels for use in established commercial games (ex. world of Warcraft, Doom etc)</li>
<li>Create characters, props, levels, just for fun with no game in mind</li>
</ul>
<p style="margin-bottom: 0in">… and you use Blender anywhere in your production pipeline, we want to hear about it.</p>
<p style="margin-bottom: 0in">
<p style="margin-bottom: 0in">Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<ul>
<p style="margin-bottom: 0in">
</ul>
<p style="margin-bottom: 0in"><strong>Articles</strong></p>
<p style="margin-bottom: 0in;padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 26 [your article name]&#8221;</p>
<p style="margin-bottom: 0in">
<p style="margin-bottom: 0in"><strong>Gallery Images</strong></p>
<ul>
<p style="margin-bottom: 0in">
</ul>
<p style="margin-bottom: 0in">As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is “Ready, Set, Play! • Blender and Gaming Content”, we are looking for any and all gaming content. Please note if the entry does not match with the theme it will not be published.</p>
<p style="margin-bottom: 0in">
<p style="border: medium none;padding: 0in 0in 0in 30px;margin-bottom: 0in">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 26&#8243;</p>
<p style="border: medium none;padding: 0in;margin-bottom: 0in">
<p><strong>Note: Image size should be of 1024x (width) at max.</strong></p>
<p style="margin-bottom: 0in"><strong>Last date of submissions February 5, 2010.</strong></p>
<p style="margin-bottom: 0in">
<p style="margin-bottom: 0in"><em>Good luck!<br />
Blenderart Team</em></p>
<p style="margin-bottom: 0in">
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2009/12/29/call-for-content-26/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Call for Content Blenderart #25</title>
		<link>http://blenderart.org/2009/11/10/call-for-content-blenderart-25/</link>
		<comments>http://blenderart.org/2009/11/10/call-for-content-blenderart-25/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 20:08:29 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=326</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 25 of Blenderart Magazine.
The theme for this issue is &#8220;Winter Wonderland&#8221;.
With winter fast approaching, I thought it would be fun for everyone to flex some creative energy creating cold winterly scenes.
Winter is filled with fun outdoor activities as well as quite [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 25</strong> of Blenderart Magazine.</p>
<p>The theme for this issue is <strong>&#8220;Winter Wonderland&#8221;.<span id="more-326"></span></strong></p>
<p style="margin-bottom: 0in">With winter fast approaching, I thought it would be fun for everyone to flex some creative energy creating cold winterly scenes.</p>
<p style="margin-top: 0.15in;margin-bottom: 0in">Winter is filled with fun outdoor activities as well as quite a few holidays. So let&#8217;s &#8220;chill out&#8221; and create our own &#8220;Winter Wonderland&#8221;.</p>
<p style="margin-top: 0.15in;margin-bottom: 0in"><strong>We are looking for:</strong></p>
<ul>
<li>Winter characters and scenes</li>
<li>Winter sports and activities (scenes, images, animations, games)</li>
<li>Winter holidays (scenes, images, animations, games)</li>
</ul>
<p style="margin-bottom: 0in">Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p style="margin-bottom: 0in"><strong>Articles</strong></p>
<p style="margin-bottom: 0in;padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 25 [your article name]&#8221;</p>
<p style="margin-bottom: 0in">
<p style="margin-bottom: 0in"><strong>Gallery Images</strong></p>
<p style="margin-bottom: 0in">As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is &#8220;Winter Wonderland&#8221;, we are looking for winter images of characters, activities and winter holidays. Please note if the entry does not match with the theme it will not be published.</p>
<p style="border: medium none;padding: 0in 0in 0in 30px;margin-bottom: 0in">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 25&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<p style="margin-bottom: 0in"><strong>Last date of submissions December 5, 2009.</strong></p>
<p style="margin-bottom: 0in"><em>Good luck!<br />
Blenderart Team</em></p>
<p style="margin-bottom: 0in">
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2009/11/10/call-for-content-blenderart-25/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Call for Content Blenderart #24</title>
		<link>http://blenderart.org/2009/09/03/call-for-content-blenderart-24/</link>
		<comments>http://blenderart.org/2009/09/03/call-for-content-blenderart-24/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 16:59:59 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=242</guid>
		<description><![CDATA[
It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 24 of Blenderart Magazine.
The theme for this issue is &#8220;From Out of the Deep&#8230;&#8221;. 
Part of the fun of being a 3d artist is getting to create things out of your imagination. And since little is actually know about the deeps [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } --></p>
<p style="margin-bottom: 0pt">It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 24 of Blenderart Magazine.</strong></p>
<p>The theme for this issue is <strong>&#8220;From Out of the Deep&#8230;&#8221;. </strong></p>
<p style="margin-top: 0.15in;margin-bottom: 0pt">Part of the fun of being a 3d artist is getting to create things out of your imagination. And since little is actually know about the deeps of the oceans and seas, it provides a great environment for creative endeavors. It is also provides a challenging environment to light properly and apply believable underwater caustics.<img src="http://dreamsgate.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-242"></span></p>
<p style="margin-top: 0.15in;margin-bottom: 0pt">So let&#8217;s fire up our imaginations and blender and create some amazing &#8220;From Out of the Deep&#8230;&#8221; projects. And don&#8217;t forget to share what you have created with us.</p>
<p style="margin-top: 0.15in;margin-bottom: 0pt"><strong>We are looking for:</strong></p>
<p>Images, Animations &amp; Games that contain or feature:</p>
<ul>
<li>Sea creatures
<ul>
<li>scary/dangerous</li>
<li>cute, exotic</li>
<li>fictional, realistic</li>
</ul>
</li>
<li>Underwater Scenes/Environments
<ul>
<li>caves, coral reefs, plant life</li>
<li>Underwater cities / sunken ships</li>
</ul>
</li>
</ul>
<p style="margin-bottom: 0pt">Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p style="margin-bottom: 0pt"><strong>Articles</strong></p>
<p style="margin-bottom: 0pt;padding-left: 30px">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 24 [your article name]&#8221;</p>
<p style="margin-bottom: 0pt;padding-left: 30px">Author guidelines are available <a href="http://www.blenderart.org/contribute.html">here</a>.</p>
<p style="margin-bottom: 0pt"><strong>Gallery Images</strong></p>
<p style="margin-bottom: 0pt">As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is &#8220;From Out of the Deep&#8230;&#8221;, we are looking for underwater type images that show creatures, plant life and other oddities often found in the deep. Please note if the entry does not match with the theme it will not be published.</p>
<p style="border: medium none;padding: 0pt 0pt 0pt 30px;margin-bottom: 0pt">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 24&#8243;</p>
<p><strong>Note: Image size should be of 1024x (width) at max.</strong></p>
<p style="margin-bottom: 0pt"><strong>Last date of submissions October 5, 2009.</strong></p>
<p style="margin-bottom: 0pt"><em>Good luck!<br />
Blenderart Team </em></p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2009/09/03/call-for-content-blenderart-24/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Call for Content Blenderart #23</title>
		<link>http://blenderart.org/2009/07/07/call-for-content-blenderart-23/</link>
		<comments>http://blenderart.org/2009/07/07/call-for-content-blenderart-23/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 03:59:31 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://blenderart.org/?p=187</guid>
		<description><![CDATA[
It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 23 of Blenderart Magazine.
The theme for this issue is &#8220;Epic Fantasy&#8221;.
Project Durian, with it&#8217;s talented team of artists, will be starting soon. And while we all wish we were part of the team, there is no reason why we can&#8217;t join [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } --></p>
<p style="margin-bottom: 0in;">It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 23</strong> of Blenderart Magazine.</p>
<p>The theme for this issue is <strong>&#8220;Epic Fantasy&#8221;.</strong></p>
<p style="margin-top: 0.15in; margin-bottom: 0in;">Project Durian, with it&#8217;s talented team of artists, will be starting soon. And while we all wish we were part of the team, there is no reason why we can&#8217;t join in the fun.</p>
<p style="margin-top: 0.15in; margin-bottom: 0in;">So put on your modeling caps and start creating your own epic fantasies.<span id="more-187"></span></p>
<p><strong>We are looking for:</strong></p>
<ul>
<li>Fantasy/Action Images, Animations and Games</li>
<li>Characters (fantasy action heroes/villains)</li>
<li>Monsters &amp; Dragons</li>
<li>Castles &amp; Fantasy theme environments</li>
</ul>
<p style="margin-top: 0.15in; margin-bottom: 0in;">So fire up your imagination and send us your best stuff.</p>
<p style="margin-bottom: 0in;">Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p style="margin-bottom: 0in; padding-left: 30px;">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 23 [your article name]&#8221;</p>
<p style="margin-bottom: 0in; padding-left: 30px;">Author guidelines are available <a href="http://www.blenderart.org/contribute.html">here</a>.</p>
<p><strong>Gallery Images</strong></p>
<p style="margin-bottom: 0in;">As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is &#8220;Epic fantasy&#8221;, we are looking for Fantasy images.  Please note if the entry does not match with the theme it will not be published.</p>
<p style="margin-bottom: 0in; padding-left: 30px;">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 23&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<h3><strong> Last date of submissions August 5, 2009.</strong></h3>
<p><em>Good luck!<br />
Blenderart Team</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2009/07/07/call-for-content-blenderart-23/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Call for Content Blenderart #22</title>
		<link>http://blenderart.org/2009/05/15/call-for-content-blenderart-22/</link>
		<comments>http://blenderart.org/2009/05/15/call-for-content-blenderart-22/#comments</comments>
		<pubDate>Sat, 16 May 2009 03:57:28 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/?p=164</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 22 of Blenderart Magazine. The theme for this issue is &#8220;Things that go bump in the Night&#8221;.
 
Halloween is traditionally the time for spooky, scary fun, but &#8220;Things that go bump in the Night&#8221; happen all year round. So let&#8217;s have [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 22</strong> of Blenderart Magazine. The theme for this issue is<strong> &#8220;Things that go bump in the Night&#8221;.</strong></p>
<p> <span id="more-165"></span></p>
<p>Halloween is traditionally the time for spooky, scary fun, but <strong>&#8220;Things that go bump in the Night&#8221;</strong> happen all year round. So let&#8217;s have some fun with and explore things that give us those delightful creepy shivers.</p>
<p>So visit the dark recesses of your imaginations and give us a little scare!!!</p>
<p><strong>We are looking for:</strong></p>
<ul>
<li> Lighting 	for spooky, eery or night scenes</li>
<li>Characters 	that are spooky, creepy or scary</li>
<li>Images, 	Animations, Games that evoke a sense of dread/spookiness/eery 	caution</li>
</ul>
<p style="margin-bottom:0;">Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p style="margin-bottom:0;">
<h2 class="western"><strong>Articles</strong></h2>
<p style="margin-bottom:0;padding-left:30px;">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
<strong>Subject</strong>: &#8220;Article submission Issue # 22 [your article name]&#8221;</p>
<ul style="padding-left:30px;">
<li>
<ul>
<li>Author 	guidelines are available <a href="http://www.blenderart.org/contribute.html">here</a>.</li>
</ul>
</li>
</ul>
<h2 class="western"><strong>Gallery Images</strong></h2>
<p style="margin-bottom:0;">As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is <strong>&#8220;Things that go bump in the Night&#8221;</strong>, we are looking for images that give us a nice little scare. <em>Please note if the entry does not match with the theme it will not be published.</em></p>
<p style="padding-left:30px;">Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
<strong>Subject</strong>: &#8220;Gallery submission Issue # 22&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.</p>
<h3><span style="text-decoration: underline;"><strong>Last date of submissions June 5, 2009.</strong></span></h3>
<p>Good luck!<br />
<em>Blenderart Team</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2009/05/15/call-for-content-blenderart-22/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Call For Content Blenderart #21</title>
		<link>http://blenderart.org/2009/03/09/call-for-content-blenderart-21/</link>
		<comments>http://blenderart.org/2009/03/09/call-for-content-blenderart-21/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 06:07:26 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/?p=139</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 21 of Blenderart Magazine.
The theme for this issue is ‘Look What I Can DO!!!’.
This issue we are going to focus on projects made in Blender. There is no restriction as to what kind of project you can submit.

We are looking for [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0in;">It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 21</strong> of Blenderart Magazine.</p>
<p>The theme for this issue is<strong> ‘Look What I Can DO!!!’.</strong></p>
<p style="margin-bottom: 0in;">This issue we are going to focus on projects made in Blender. There is no restriction as to what kind of project you can submit.</p>
<p><span id="more-139"></span></p>
<p style="margin-bottom: 0in;">We are looking for artists and coders to submit articles and tutorials based on and describing your latest cool projects.</p>
<p style="margin-bottom: 0in;">In taking a look at various artists and their current projects, showcasing what is possible in Blender, we are looking for:</p>
<ul>
<li>Stills 	Images</li>
<li>Animations</li>
<li>Games</li>
<li>Python 	scripts</li>
<li>Coding 	contributions</li>
<li>Commercial and personal projects</li>
</ul>
<p style="margin-bottom: 0in; font-weight: normal;">Have you been dedicating all your free time to a &#8220;pet&#8221; blender project, we want to hear about it.</p>
<p style="margin-bottom: 0in; font-style: normal;">Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<h3 class="western">Articles</h3>
<p style="margin-bottom: 0in;">Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 21 [your article name]&#8221;</p>
<ul>
<li>
<p style="margin-bottom: 0in;">Author 	guidelines are available <a href="http://www.blenderart.org/contribute/" target="_blank">here</a>.</p>
</li>
</ul>
<p style="margin-bottom: 0in;">
<h3 class="western">Gallery Images</h3>
<p style="margin-bottom: 0in;">As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is ‘Look What I Can DO!!!’, the guidelines are open, so round up your best amazing renders for submission. Please note if the entry does not match with the theme it will not be published.</p>
<p>Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 21&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.<br />
<strong>Last date of submissions April 5, 2009.</strong></p>
<p><em><strong>Good luck!<br />
Blenderart Team</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://blenderart.org/2009/03/09/call-for-content-blenderart-21/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Call for Content Blenderart #20</title>
		<link>http://blenderart.org/2008/12/14/call-for-content-blenderart-20/</link>
		<comments>http://blenderart.org/2008/12/14/call-for-content-blenderart-20/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 09:38:04 +0000</pubDate>
		<dc:creator>dreamsgate</dc:creator>
				<category><![CDATA[Call For Content]]></category>

		<guid isPermaLink="false">http://www.blenderart.org/2008/12/14/call-for-content-blenderart-20/</guid>
		<description><![CDATA[It&#8217;s time again to start thinking about articles, tutorials and images for Issue # 20 of Blenderart Magazine.
In this issue we are focusing on the ‘Make it, Bake it, Fake it!’.
Blender has a number of tools/features that require &#8220;baking&#8221; to obtain the final result. And as cool as these tools are, for every &#8220;bake it&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time again to start thinking about articles, tutorials and images for <strong>Issue # 20 of Blenderart Magazine</strong>.</p>
<p>In this issue we are focusing on the <strong>‘Make it, Bake it, Fake it!’.</strong></p>
<p>Blender has a number of tools/features that require &#8220;baking&#8221; to obtain the final result. And as cool as these tools are, for every &#8220;bake it&#8221; feature, there is at least one way to &#8220;fake it&#8221;.</p>
<p><span id="more-62"></span></p>
<p>So this issue we want any and all articles, tutorials or &#8220;making of projects&#8221; that use either &#8220;bake it&#8221; features or &#8220;fake it&#8221; methods.</p>
<p>So gather up your tutorials, articles and projects relating to some of the following features:</p>
<blockquote><p>Render Baking<br />
light maps<br />
water<br />
soft bodies<br />
cloth<br />
Rigid Bodies<br />
plus any others I might have overlooked.</p></blockquote>
<p>Also wanted, great shaders, materials and node setups for great looking materials and effects.</p>
<p><strong>Articles</strong></p>
<p>Send in your articles to <a href="mailto:sandra@blenderart.org">sandra</a><br />
Subject: &#8220;Article submission Issue # 20 [your article name]&#8220;</p>
<p>Author guidelines are available <a href="http://www.blenderart.org/contribute">here</a>.</p>
<p><strong>Gallery Images</strong></p>
<p>As usual you can also submit your best renders _based on the theme_ of the issue. As the theme of this issue is ‘Make it, Bake it, Fake it!’, the guidelines are open, so round up your best amazing renders for submission. Please note if the entry does not match with the theme it will not be published.</p>
<p>Send in your entries for gallery to <a href="mailto:gaurav@blenderart.org">gaurav</a><br />
Subject: &#8220;Gallery submission Issue # 20&#8243;</p>
<p>Note: Image size should be of 1024x (width) at max.<br />
<strong>Last date of submissions February 5, 2009.</strong></p>
<p>Good luck!<br />
Blenderart Team</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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