Call for Content: Blenderart Magazine #36

It’s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine.

The theme for this issue is “Odds n’ Ends: props and accessories”

Welcome back to a new year of Blenderart Magazine. We are going to kick off 2012 with a look at how to create all the Odds n’ Ends that make images and animations look great. No character is complete without their clothes, armor and all the various accessories that complete their look. And scenes are flat and lifeless without a variety of well placed props to add detail and depth to tell your story. Read the rest of this entry »

Blenderart Magazine submission deadline extended

Due to scheduling issues, I have decided to extend the submission deadline for issue #36 “Mechanical Mayhem” from October 5th to November 5th..

In addition to giving the BAM staff a little more breathing room, it will also give contributing authors and artists more time to create and submit awesome articles, tutorials and images. So get your “blend” on and get those submissions in.

Otherwise I will be writing multiple articles on “Flintstone” style cars getting flattened by falling rocks or stomped on by dinosaurs. Actually that isn’t a half bad idea…. :P

Anyhow, BAM is delayed but not out of the race.

Remember Novemeber 5th is the new deadline.

Call for Content Blenderart #36

It’s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine.

The theme for this issue is “Mechanical Mayhem: before and after”

Mechanical and Vehicle modeling is a such a popular topic that we can’t resist doing it again. But this time we are going to do it with a little twist. We are going to add a little Mayhem to the mix and have some digital fun.

So after you have created your beautiful shiny vehicle or mechanical marvel of modeling greatness, mess it up. And mess it up good. We are looking for aged, used, dented, dinged, wrecked, blown up and utterly messed up. This is a great time to explore materials and modifiers that can add to the realism of our Mayhem. Read the rest of this entry »

Call for Content Blenderart #35

It’s time again to start thinking about articles, tutorials and images for Issue # 35 of Blenderart Magazine.

The theme for this issue is “Character Building”

3d Characters can be anything from a dancing cereal box, to a fully realistic humanoid and everything in between. This issue we are going to focus on creating great 3d characters. What makes them believable as well as lovable/hated. Read the rest of this entry »

Call for Content Blenderart #34

It’s time again to start thinking about articles, tutorials and images for Issue # 34 of Blenderart Magazine.

The theme for this issue is “Rigs, Add-ons and more…”

With so many improvements and exciting new features/tools lately, it is time to figure it all out and get our heads wrapped around Rigging, Add-ons, Python and new builds. Read the rest of this entry »