Call for Content Blenderart Magazine issue #45

Okay, it is time and past time to get this party back on track. We are ready to start gathering up tutorials, making of articles and images for Issue # 45 of Blenderart Magazine.

The theme for this issue is “Cycles Circus”

This is going to be a fun issue. So just what is a Cycles Circus. Well anything related to the Cycles render engine of course. Then there is anything Cyclical in nature, such as weather, seasons, anything of that nature. And just for fun and giggles, anything related to Circuses, as in three ring big top, clowns and animals circus stuff.

So in this issue we are looking for tutorials or “making of” articles on:

  • Cycles Render Engine
    • materials, compositing, lighting and rendering
  • Projects of a Cyclic Nature
    • weather, seasons, biology etc
  • Big Top Circus projects
    • clowns, animals, etc.

*warning: apparently I have no fuzzy bunnies or puffy hearts, so lack of submissions could result in an entire issue of strange sculpting experiments, half completed models and a galley filled with random bad sketches by yours truly…. :P …… goes off to start filling sketchbook with hundreds of stick figures, just in case. :P

Articles

Send in your articles to sandra
Subject: “Article submission Issue # 45 [your article name]”

Gallery Images

As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Cycles Circus”. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 45″

Note: Image size should be of 1024x (width) at max.

Last date of submissions April 5, 2014.

Good luck!
Blenderart Team

Call for Content: Blenderart Magazine #43

It’s time again to start thinking about articles, tutorials and images for Issue # 43 of Blenderart Magazine.

The theme for this issue is “From Concept to Character”

Character design can be one of the most rewarding areas in 3d modeling. You get to choose the look and type of character you are creating. And most fun, non humanoid characters are always a possibility. From animals to normally inanimate objects, just about anything can be transformed into a fun character to model and possibly animate.

So in this issue we are looking for tutorials or “making of” articles on:

  • Creating Concept Art
  • Personal or Commercial Character projects
  • Texturing
  • Character accessories and environments (backgrounds)
  • Sculpting
  • Retopology

*warning: lack of submissions could result in an entire issue of fuzzy bunnies, puffy hearts and a galley filled with random images off my hard drive …. :P …… goes off to check number and variety of images on my hard drive …. just in case. :P

Articles

Send in your articles to sandra
Subject: “Article submission Issue # 43 [your article name]“

Gallery Images

As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “From Concept to Character”. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 43″

Note: Image size should be of 1024x (width) at max.

Last date of submissions July 5, 2013.

Good luck!
Blenderart Team

Call for Content: Blenderart Magazine #42

It’s time again to start thinking about articles, tutorials and images forIssue # 42 of Blenderart Magazine.

The theme for this issue is “Crossing the Digital Divide”

One of the appeals of creating in digital space is that anything is possible, allowing for greater creative freedom. The challenge is to get your creation out into the real world. So in this issue we are going to look at the many ways that you can bring your creations/products across the Digital Divide into the real world.

Looking for tutorials or “making of” articles on:

  • Custom Milling and similar processes
  • 3d printing
  • Creating blue prints or products spec sheets to manufacture from
  • Any creative method of getting your project out into the real world

*warning: lack of submissions could result in an entire issue of fuzzy bunnies, puffy hearts and a galley filled with random images off my hard drive …. :P …… goes off to check number and variety of images on my hard drive …. just in case. :P

Articles

Send in your articles to sandra
Subject: “Article submission Issue # 42 [your article name]“

Gallery Images

As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Crossing the Digital Divide”. Digital and Real world images would be a great submission. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 42″

Note: Image size should be of 1024x (width) at max.

Last date of submissions May 5, 2013.

Good luck!
Blenderart Team

Call for Content: Blenderart Magazine #41 (take 2 :P )

It’s time again to start thinking about articles, tutorials and images forIssue # 41 of Blenderart Magazine.

The theme for this issue is “Imagine the Possibilities”

A new year has arrived filled with possibilities for artistic growth and learning. In this issue we are going to look at your personal projects and goals for 2013. What do you hope to learn or accomplish with blender this year. The possibilities are endless, so let the possibility party begin.

Looking for tutorials or “making of” articles on:

  • Personal Projects/Creations
  • Any tool or technique

*warning: lack of submissions could result in an entire issue of fuzzy bunnies, puffy hearts and a galley filled with random images off my hard drive …. :P …… goes off to check number and variety of images on my hard drive …. just in case. :P

Articles

Send in your articles to sandra
Subject: “Article submission Issue # 41 [your article name]“

Gallery Images

As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Imagine the Possibilities”. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 41″

Note: Image size should be of 1024x (width) at max.

Last date of submissions March 5, 2013.

Good luck!
Blenderart Team

Call For Content: Blenderart Magazine #41

It’s time again to start thinking about articles, tutorials and images for Issue # 41 of Blenderart Magazine.

The theme for this issue is “Digital Clay: Sculpting Escapades”

Blender’s Sculpting tools have become a fun powerful feature for artists to express their creativity and explore ideas. Issue #41 is going to focus on these powerful tools and the creative workflows that go with them.

Looking for tutorials or “making of” articles on:

  • Sculpt brushes
  • how and when to use
  • what is your favorite brushes
  • Personal Projects/Creations
  • Re-Mesh Modifier
  • Bsurfaces
  • Retopology
  • Dyntopo

*warning: lack of submissions could result in an entire issue of fuzzy bunnies, puffy hearts and a galley filled with random images off my hard drive …. :P …… goes off to check number and variety of images on my hard drive …. just in case. :P

Articles

Send in your articles to sandra
Subject: “Article submission Issue # 41 [your article name]“

Gallery Images

As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Digital Clay: Sculpting Escapades”. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 41″

Note: Image size should be of 1024x (width) at max.

Last date of submissions December 5, 2012.

Good luck!
Blenderart Team

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