Welcome to Issue #20, “Make It, Bake It, Fake It”
While it’s true that Blender has a powerful selection of tools, sometimes the “fake” or “cheat” is often preferred for various reasons. Time and hardware limitations, being the biggest reasons for using a “fake” or “cheat”. Then there are the tools that actually are the “fake”, such as Normal maps. So in this issue we take a look at some great techniques for baking normal maps, lighting and how to create some great effects.
So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.
Table of Contents:
Tutorial – Baking normal maps from a high poly model.
Tutorial – Big Bobby Car (Organic Surface Modeling)
Tutorial – Normal Mapping in Blender
Tutorial – Lighting and Film Making Tricks: Conveying
MAKING OF: ‘A Cassette Tape’
MAKING OF: ‘Dusting Off A Surprise’
INTERVIEW: David Hickson – Blenducation
And more . . .


An excelent series of magazines. Very informative, and a credit to the blender community.
I would like to hope that I will be able to contribute one day.
\mm/
i like to have Tutorial Bobby Car
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