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“Blender 3D Architecture, Buildings, and Scenery” by Allan Brito

A new Blender book has hit the bookshelves. The latest addition to the ever growing library of blender related books deals with creating realistic models of building exteriors and interiors, as well as the surrounding environment and scenery.

Allan’s book will teach you how to accomplish the following:

* Build detailed and realistic models of buildings, furniture, and landscapes
* Create interior views of rooms and offices and exterior views of buildings, landscapes, and courtyards
* Produce video tours of the buildings and environments you create
* Export simple versions of your models for use in games and interactive environments
* Export still images and use the GIMP to give them a final polish
* Use natural and artificial light sources to illuminate your scenes in a realistic way
* Apply textures to building surfaces to produce more detailed and realistic scenes
* Add humans and other ‘props’ to your scenes to increase their realism
* Develop a library of textures, materials, objects that you can use over and over again
* Use the YafRay raytracer to create astonishingly realistic, photo quality images
* How to import materials between scenes
* Create interactive animations

The book consists of step-by-step instructions on how to create realistic models of buildings, landscapes, and more. You can build up a model library of realistic 3D models that can be used and re-used during the creation of different animation projects.

The printed version of the book is in black and white, but a full color version of the images is available along with the free code download. The eBook version, available from Packt, is in full color.

This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. Readers need not have prior knowledge of Blender.

More information about Blender 3D Architecture, Buildings, and Scenery can be found at the publisher website www.packtpub.com as well as ordering information.

You can download and preview a sample chapter here.

3 Comments for "“Blender 3D Architecture, Buildings, and Scenery” by Allan Brito"
  • Emmanuel Barroga

    Seems very promising.

  • Ooh this preview was good. I think I’m going to invest in this one. Lots of modelling tips, packaged in an easy-to-read manual.

    Well done to the author.

  • Adri Mathlener

    Good book. I just bought it and i like it very much

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