Call for Content: Blenderart Magazine Issue #38

It’s time again to start thinking about articles, tutorials and images for Issue # 38 of Blenderart Magazine.

The theme for this issue is “Power of Compositing”

Blender’s Composite Editor provides a powerful method for enhancing your images and animations as well providing an endless number of fun ways to create special effects. This issue we are going to focus on the Compositor and how to use it to create some nice effects as well as look at how it can improve our workflows and projects.

Looking for tutorials or “making of” articles on:

  • How to use the Compositor to create amazing images/animations
  • Special effects
  • Using The Motion Tracker
  • Using the Compositor with Cycles
  • How you use the compositor in your work flows/ projects

 

*warning: lack of submissions could result in an entire issue of fuzzy bunnies, puffy hearts and a galley filled with random images off my hard drive …. :P …… goes off to check number and variety of images on my hard drive …. just in case. :P

Articles

Send in your articles to sandra
Subject: “Article submission Issue # 38 [your article name]“

Gallery Images

As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Power of Compositing”. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 38″

Note: Image size should be of 1024x (width) at max.

Last date of submissions June 5, 2012.

Good luck!
Blenderart Team

 

Blenderart Mag Issue #36 now available

Welcome to Issue #36, “Odds n’ Ends”

Here it is, first issue of Blenderart Magazine for 2012. It is the time when many of us sit down and plan out cool new projects, or at least we should be doing that. No matter what Blender projects you have planned for this year, at some point you will need a variety of “Odds n’ Ends” to flesh it out. Which is why we have gathered a few ideas together to help you get started.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

  • Big Bang Tutorial
  • How to add props to improve your scene
  • Quick Texturing Technique
  • Loop Tool
  • What to do…

And Lot More…

Reminder: Submissions for issue #37 due April 5th,

Call for Content Issue #37

 

Note: There are no blend files for this issue. Some issues do not have blend files, it is rare, but it does happen.

Call for Content Blenderart Magazine #37

It’s time again to start thinking about articles, tutorials and images for Issue # 37 of Blenderart Magazine.

The theme for this issue is “Cool Tools”

The last several releases of Blender have seen a drool worthy number of new tools and features. So this issue we are going to take a look at some of these fun new features. In addition, as a fun play on words, we are also accepting projects that focus on real world tools, which can include everything from the common hammer to specialty tools or new concepts for tools. Read the rest of this entry »

Call for Content: Blenderart Magazine #36

It’s time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine.

The theme for this issue is “Odds n’ Ends: props and accessories”

Welcome back to a new year of Blenderart Magazine. We are going to kick off 2012 with a look at how to create all the Odds n’ Ends that make images and animations look great. No character is complete without their clothes, armor and all the various accessories that complete their look. And scenes are flat and lifeless without a variety of well placed props to add detail and depth to tell your story. Read the rest of this entry »

BAM on Holiday

You may have noticed that our release scheduled over the last few issues has become rather erratic. Which tells us that we need to take a break to regroup and recharge our batteries.

Winter holidays are fast approaching, making this the perfect time for BAM to take a short vacation. We will return with the new year fully recharged and ready for more blender fun.

We will post a brand new call for content the first week of January and get the blender ball rolling once more.

Have a great holiday season!